Navigating with Knowledge: Using Data Strategically to Maximize Impacts and Benefits

This article is part of the June 2020 issue of Hand to Hand, “Tightening Up: Streamlining Museum Operations.” Click here to read other articles in this issue.

By John W. Jacobsen with Laura Roberts, David Ellis, George Hein, and Lynn Baum

The crucible of a crisis provides the opportunity to forge a better society, but the crisis itself does not do the work.  Crises expose problems, but they do not supply alternatives, let alone political will.  Change requires ideas and leadership.”

New York Times Editorial Board, April 9, 2020

I have been struck again and again by how important measurement is to improving the human condition. You can achieve amazing progress if you set a clear goal and find a measure that will drive progress toward that goal in a feedback loop.

Bill Gates, 2013

Introduction

This article explores one of the ideas that may shape the new normal for children’s museums as we come out of the lock-down: The idea of using data to get where you want to go, or navigating with knowledge. We have heard that data is important, but how can a children’s museum actually use data to inform decisions when so much is uncertain and when past data seems irrelevant? By carefully selecting the data that will track your desired impacts and benefits. This article describes how to do this using the PIID Sequence and reports the findings from the five museums that used the sequence to improve their impact.

Prior to the lock-down, many museums used data operationally. Annual budget objectives, attendance forecasts, and the number of grant proposals are examples of common tactical uses of data. The next step is to use data strategically in forward planning to evolve into the new normal and then to prove and improve value.

A museum aspires to impact its community, audiences, and supporters, who in receive benefits from the museum. Impacts are the effects desired by the museum; benefits are what matter to the beneficiaries. The distinction is important. Both are end results, or outcomes, of the museum’s activities. Both should be intentional, and both should be measured. In good times, a museum should maximize impacts; in times of trouble, it should maximize benefits.

Benefits can differ from impacts: A family visiting an aquarium receives the benefit of a quality family experience, while the aquarium’s desired impact on the family might be to heighten awareness of conserving biodiversity. Alternatively, the benefits and impacts can be aligned, which is an edge for children’s museums: New parents bring their toddler to a children’s museum to see her develop and learn with new kinds of challenges; the children’s museum’s mission is to be a resource for learning about child development. Studying the alignment between a museum’s benefits and impacts may illuminate inefficiencies. Some degree of misalignment may be desirable for strategic or advocacy reasons, but too much may be inefficient and unsustainable.

What are the steps/skills needed for museums in the new normal to gather/analyze data that will support their operations, inspire confidence in funders, and help them make informed strategic decisions about the future of their institution? This article explores those questions, as they all lead to becoming a stronger organization better able to withstand uncertainties, such as pandemics.

Museum administrators need measurements to prove our value and advocate for our institutions. More fundamentally, we need the right metrics to drive progress toward our goals so that we can improve the human condition and preserve the trust the public has in museums. In a nutshell, we need measurements to make museums healthy and effective again.

How Do We Quantify Abstract Results with Hard Numbers?

The theory is that a purpose or goal, if successfully achieved through the museum’s activities, should produce its planned results, which should be observable by tracking predetermined key performance indicators (KPIs) that are qualitatively and/or quantitatively measurable through data.

Museums that have multiple sources of revenue (earned and support) end up serving multiple purposes for their various masters. Such museums are “multi-missioned,” ideally prioritized. For instance, a science museum might say their top mission is science learning (50 percent), with community gathering (30 percent) and economic development (20 percent) as secondary and tertiary purposes.

Because we have so many outcomes, audiences, and supporters, because every museum is unique, and because each museum pursues its individual missions differently, the global field of museums has no commonly accepted metrics to measure impact and performance. Our richness and complexity challenge any simplistic assessment of a museum’s value and impact, such as attendance or collection size. As a result, one of the museum field’s most challenging needs is to find ways to articulate, measure and increase a museum’s desired outcomes.

The tool to apply this theory to practice is the “PIID Sequence” (Purposes 4  Impacts 4  Indicators 4  Data fields). The sequence starts with museum leadership articulating one or more of its intentional purposes, then stating what changes or impacts they aspire to achieve for each purpose, and what real world observations might indicate that the impact was happening. Then, what data fields might measure or document changes in that indicator. This PIID Sequence is illustrated here:

The Assessing Museum Impact (AMI) Research Project

John Jacobsen, Laura Roberts, David Ellis, George Hein, and Lynn Baum ran the Assessing Museum Impact (AMI) research project from 2017 to 2019 to explore whether the strategic use of data could help museums improve their impact and performance. The four AMI volunteer advisors found that the theory is promising in practice, and that wider, deeper, and longer research is suggested. Their report, Assessing Museum Impact: From Theory to Practice – A Summary Report was published in October 2019. The report details changes that six participating museums made to their programs and operations, and the methods they found most effective in the collection and application of data. The advisory team coached the museums through the PIID Sequence to select meaningful and revealing data fields and then to use that data strategically to inform decisions about mission-related outcomes.

With the support and partnership of the New England Museum Association (NEMA), the participating museums included: Gore Place (Waltham, MA); Children’s Museum of New Hampshire; Paul Revere House (Paul Revere Memorial Association, MA); Rough Point (Newport Restoration Foundation, RI); Seacoast Science Center (NH), and the USS Constitution Museum (MA). The freely available database of Museum Indicators of Impact and Performance (MIIP 1.0.xls) lists 1,025 potential indicators that some participants found useful for guidance.

Data Collection

Participants took stock of what data they were already collecting and reviewed relevant historical data to serve as the basis for analyzing incremental change over time. Collectively, the participants used the following on-site and online data collection methods:

  • Point of sales (POS) system reports
  • Revenue and expense data
  • “Bean counting” – Tallying by hand (stickers, etc.)
  • Pre and post program evaluations by students and teachers
  • Visitor surveys
  • Observations
  • Compiling social media comments
  • Google Analytics
  • Social media ratings (Trip Advisor, Yelp, etc.)
  • Zip code and geolocational tracking

All methods were relatively low cost, as the project offered no incremental funding.

Participants generally favored quantitative data collection over qualitative data, perhaps because it was more readily available and seemingly easier to gather and apply.

Participants encountered logistical and capacity challenges. Allocating staff time, particularly during busy seasons, was difficult. Some felt their limitations kept them from fully completing the job of systematically collecting consistent data or accomplishing as much as they hoped.

However, while acknowledging the limitations, participants observed that it “doesn’t have to be as overwhelming as it sounds.” They realized they were already collecting (but perhaps not sufficiently analyzing or using) data. Further, there are both low-tech and high-tech options (online and in-person surveys, interviews, comment cards) for improving data collection and analysis. Training staff, interns, and volunteers was essential, as comfort with using data in one part of the operation (like evaluation of school programs) can inform efforts in another part. Starting with easier data-collection tasks (e.g., using stickers to ‘vote’ for favorites on a large gallery map, counting attendance at events, asking a single question, etc.),rather than daunting undertakings like visitor surveys, can get the process going. Participants found technology could make a huge difference, such as employing new customer relationship management or point of sale software. Also, carefully placing data collection points in prominent locations, where people have time to complete surveys or other instruments, was useful.

Participants were excited about the potential of social media as a source of information and feedback but often found randomness, quirks, inconsistencies, and unpredictability in ratings on platforms like TripAdvisor and Google frustrating and “perplexing.” Often qualitative social media data—visitor comments—were more useful than ratings, although time-consuming to monitor. “The reviews remind us that even with our high attendance levels, the visitor experience can always be improved.” Participants also found that positive comments on these sites provided quotes for marketing, and that responding to reviews helped boost their rankings. They also watched for overall improvement and a decline in the proportion of negative reviews and comments. As with survey data, participants found information from reviews helpful in depersonalizing criticism and improving staff performance. Other sites, such as Facebook or Twitter, present a different source of insights. By developing metrics to measure engagement with learning and content pages on these sites, museums saw the potential for “a reasonable measure of mission impact as people elect to visit our institution’s content and thereby shape their digital personas.” Finally, participants were reminded of the usefulness of web analytics for improving the museum’s website.

Data Analysis:  Extracting Knowledge and Useful Meaning from Data

Participants were clear that raw data alone was not enough, that the utility of data depended on clear analysis and routine reporting. Some had reliable data from multiple years or sources that could be analyzed to identify trends. One participant used geo-location software to analyze data collected over prior years for trends and areas of opportunity in participation and visitation by schools and groups. But others confessed they had yet to “institutionalize” analysis or generate regular reports from the data they had. One noted the need for iterations in data collection and analysis, refining processes over time.

Some were left asking “so what? What do we do with this information?” Even with data in hand, analysis remained a challenge, often due to a lack of skills and experience. Participants noted other frustrations such as collecting data about visitor diversity or different departments collecting data in different ways.

Data Reporting: Communicating the Findings

Data and its analysis are helpful only when information is shared clearly and routinely, but how do we report what we have? Pages of numbers make people’s eyes cross; visuals are better. For instance, bar graphs are good when comparing similar museums or staff, where your museum is a differently colored bar seen next to others showing the same metric, such as the percentage of repeating teachers (an indicator of educational impact), or the absentee levels of floor staff. Pie charts, on the other hand, excel at visualizing different shares of a whole, such as a museum’s various sources of revenue, or a staff member’s allocation of work time.

A careful selection of KPIs is like the many gauges on the dashboard of an airplane’s cockpit that pilots use to fly safely to their destination. In order to fly to its destination, a museum needs to integrate and prioritize its KPIs to understand what they say collectively. These metrics will reveal the direction the museum is pointed in, and how that relates to where it intends to go and where it wants to make progress.

Using Data Strategically

As they became more comfortable with data and analysis of that data, participants envisioned how this capacity could inform organizational assessment and decision-making as an ongoing or regular practice. For example, a deeper understanding of the sources of revenue (events, admissions, rentals, annual appeals) could help museums make decisions about the allocation of resources and policies related to revenue generation.

Involvement of staff at multiple levels can help to change organizational culture, building and sustaining staff buy-in. There may still be resistance, but if staff at multiple levels and from all departments understand the large picture, the shift can take place. Participants recognized the importance of keeping a culture of evaluation going at their institutions.

Participating museums reported using data to inform decisions about functional issues like staffing, scheduling, and budgeting. They also saw utility for thinking and operating more strategically. They were better able to articulate intentions and goals and then become more rigorous about collecting evidence to support decision-making. One noted that data either “supports what you think is happening and/or exposes false assumptions.”

Understanding visitors—who they are, why they are visiting, and what they enjoy—was a focus for many participating museums. Museums also looked at the nature and quality of the experience and the ways that interventions like signage, amenities, and tours are, or are not, successful. One looked at data about returning visitors to fine-tune activities that would appeal to them. Another looked at improving the visitor’s experience of the museum’s grounds to support introducing a grounds-only ticket option. A third used data to look at the impact of a new visitors’ center and found that it met some their objectives but fell short on some of their other aspirations.

Museums were better able to understand patterns in visitation and organized program participation, confirming impressions or identifying opportunities in the market. Importantly, some were able to demonstrate their reach into previously under-served communities. One looked at changes in the distribution of the zip codes of members to gauge how well the museum was reaching new audiences.

One museum used data to more closely analyze how school and outside community groups made decisions about enrolling in various programs. It also identified potential new markets for programs. Another was able to demonstrate an increase in facilitated school visits over time, which they interpreted as an indicator of success.

Learning assessments completed by both teachers and their students and by visitors reported positive results, primarily around development of new skills and the confidence of children.

Participants noted that data can “substantiate your claims about your museum,” supporting the case made to funders for maintaining or increasing support. It can also strengthen discussions with potential grantors, sponsors, and donors and keep the museum accountable to all stakeholders.

The authors observe that expanding the use of data from tactical operations to strategic decisions may inform and support three broad areas of museum practice:

  • Advocacy and fundraising: Public officials and private donors are increasingly demanding data as evidence of a museum’s accomplishments.
  • Planning: Data from a museum’s track records and its peers informs both what it should be planning for and how much to expect it to cost and deliver.
  • Administration: Leadership uses data to set realistic objectives and to monitor how the museum is doing, motivating each department’s role toward an overall vision.

All these are essential in creating a stronger, more resilient museum able to withstand external pressures that come from economic downturns, pandemics and other crises.

The AMI Team (aka, the Stir-fry Collaborative) at one of their thirty-four pre-COVID-19 lunches over an enjoyable and collegial three years of creating, managing, and documenting the voluntary pilot research project.  The AMI advisors and authors are, from left to right, with chopsticks in hand: Lynn Baum, David W. Ellis, George Hein, Laura Roberts and John W. Jacobsen, at Changsho Restaurant, Cambridge (MA), November 2019.

John W. Jacobsen is president (ret) of White Oak Associates, Inc., a U.S.-based museum analysis and planning firm. Jacobsen has led analysis and planning projects for museums around the world for over four decades, including when he was associate director of the Museum of Science in Boston. He is the author of Measuring Museum Impact and Performance and the Museum Manager’s Compendium.

Laura Roberts is the principal of Roberts Consulting.

David W. Ellis is consultant and President Emeritus, Museum of Science, Boston.

George Hein is Professor Emeritus, Lesley University.

Lynn Baum is principal of Turtle Peak Consulting.

References

Jacobsen, J. W. (2016). Measuring Museum Impact and Performance: Theory and Practice. Lanham, MD: Rowman & Littlefield.

AMI: What We Learned about Data— Collecting It, Analyzing It, Using It

Q&A with Jane Bard, CEO, Children’s Museum of New Hampshire

This article is part of the June 2020 issue of Hand to Hand, “Tightening Up: Streamlining Museum Operations.” Click here to read other articles in this issue.

The Children’s Museum of New Hampshire was one of six New England museums (and the only children’s museum) that took part in the Assessing Museum Impact study. Museum president Jane Bard reflects on what she and her team learned in the process and how they are applying that knowledge to build a more sustainable operation.

Why did you decide to become involved with the project? How much time/effort was involved?

Collecting and analyzing data is important, but in the grand scheme of all we do, evaluation consistently moves to the bottom of our to-do lists. I say “our” because, in order to be effective, the commitment to engage in evaluation involves all museum departments. The project took eighteen months and included participation from several museum departments for an average of ten hours per month.

What data did you collect, which departments did most of the collecting, and what collection methods had you been using?

Prior to our involvement with the project, we had been collecting financial data, zip code data, and used both paper and online surveys to collect feedback from visiting families, teachers, and program participants. The visitor services and marketing departments primarily conducted data collection, with input from the education and development departments for specific projects or grants. This data gave us basic details and sometimes valuable information that helped inform decisions. However, there were gaps, especially among data that could measure our success in reaching goals set forth in our strategic plan. The AMI project challenged us to engage our entire staff in determining what data we could and should collect, and how it could help guide our decision making across departments.

What did you learn about using data effectively?

We tested some of our routinely made claims and assumptions about the museum, carefully reviewing the language used in those communications. We also reviewed which claims we should test such as, are we reaching a statewide audience? Are we fulfilling our mission and vision? Are our programs achieving their stated impacts in the community, with children, with low-income families? Is the museum the economic engine we claim it to be?

What were some of the data collection challenges, and how did you overcome them?

Primary challenges included collecting data from several departments, using multiple tools, and then trying to determine how to synthesize, analyze, and share it all in useful ways. We overcame this by dedicating two all-staff meetings to delve into the specifics: what data did we want to collect, how would we collect it, and who would lead each collection effort. We then assigned one staff member (who loves data!) to compile and share all the data. Another challenge was getting parents and teachers to return surveys. For parents, we incentivized their participation by periodically raffling off a museum membership to those who completed surveys. For visiting teachers, we eventually gave up trying to collect paper surveys and are now finding greater success by sending them a link to an online post-visit survey with results automatically tallied in a Google doc.

What did you learn about data collection? How did you come up with indicators that would determine success (or not), and then what data collection methods did you use to collect that information?

We used our current strategic plan pillars to develop success indicators. For example, one of our strategic goals was to expand and deepen our impact. How do we measure that? To show audience expansion, we gathered the following quantitative data:

  • zip code data to show geographic reach;
  • growth in participation by low income families and Title 1 schools to show socioeconomic reach; and
  • growth in overall admission numbers, including first-time visitors, the number of member families, and program participants. 

Much of this data was collected using our Altru CRM system and is now being used to target marketing efforts to specific towns and audiences where we know, thanks to census data, there is room for growth. 

To gauge how well we were meeting the second part of that goal—to deepen our impact—we gathered staff observations as well as qualitative data through surveys of parents, teachers, and children. Survey questions probed changes in understanding of subject matter, changes in observed behavior and skills, and changes in learning approaches following a museum experience.

We also used our AMI project data to answer the big question: are we fulfilling our mission and vision? Our mission is to actively engage families in hands-on discovery, and our vision is to inspire all to become the next generation of innovators and creative thinkers. Much of the qualitative data we gathered served a dual purpose in helping us determine 1) success in achieving our mission and vision, and 2) course adjustments that might be needed. 

There are some very sophisticated data collection methods available (e.g. geomapping), but primarily for large organizations with well-developed skills and capacity. What simple but effective methods did you devise to collect useful data?

We experienced an “aha” moment during this project when our advisors validated the idea that “snapshots” of data can be as valuable as year-long views, and that collection methods do not need to be sophisticated. We tested this idea during a Free Family Day hosted to celebrate the museum’s thirty-fifth anniversary. We wanted to know how many first-time visitors this event drew and whether it attracted local families or expanded our geographic reach. We set up large pieces of poster board and gave families stickers to post indicating whether this was their first time to the museum or whether they had visited before and where they lived. This quick and simple method of collecting data did not overburden our staff (on a very busy day with more than 2,000 visitors!). At a quick glance, it showed us that about 50 percent were first-time visitors and represented towns throughout the state of New Hampshire, as well as southern Maine and northern Massachusetts. We also gave these stickers to everyone, using a different color for members, and then counted how many were left. Since we knew how many we printed, we could easily count the number of overall visitors and how many were museum members.

You have said that data is used to confirm what you think is happening and inform decisions. Did any new data reveal any surprises?

Data from our point of sale (POS) system showed hourly visitation patterns: the largest percentage of families started their museum visit between 10:00 a.m. and 11:00 a.m., our first hour of operations. Through a Constant Contact survey of our members, as well as a Facebook survey of the general public, we found overwhelming interest in earlier opening hours. Many respondents said this would allow them to visit more often, work better for their family’s schedule, and increase their interest in renewing their membership. The museum changed to an earlier opening in September of 2019, and now 13 percent of families start their visit between 9:00 a.m. and 10:00 a.m. Although we can’t prove causation, we have also experienced a 10 percent growth in family memberships during the same period.

What aspect of museum operations, or which museum staff, is underutilized in data collection? What are some unturned stones of useful information?

A “secret source” of data that surprised me, but may not surprise our marketing colleagues, is the aggregate of comments, reviews, likes, shares, and interest generated by the museum’s social media content. Paying attention to social media metrics helps us gauge what resonates with our audience, as well as what doesn’t. We also use Google analytics to track engagement with our website pages. With a little time, effort, and training, the information we have gathered has helped us understand how our visitors utilize information on our site, and that pattern is constantly evolving. A nonprofit Google grant helped us set up a Google Ads account, which gives us access to $10,000 of monthly advertising within the Google search console. With the help of an outside consulting company, we’ve able to see how people are searching for information about us, how to reach new audiences, and then how to better get them in the door for a visit.

It’s been said that “numbers without stories have no humanity; stories without numbers have no accuracy.” Has any of your new data affected your story?

New data hasn’t changed our story; it has reinforced the story we were already telling. We recently conducted a survey in an effort to measure our impact on the lives of the children and families. We asked members and program participants to rate the accuracy of several statements on a scale from strongly agree to strongly disagree in. Between 80 and 100 percent of parents and caregivers strongly agreed with the following statements:

  • The museum is a major contributor to my child’s development.
  • Visiting the museum is educational for my child.
  • The museum has helped my child develop the skills of communicating, cooperating with others, solve problems, being creative and persevering.

Being able to back up our claims with data has been powerful, both for our staff who feel their efforts are validated, and for supporters, who are making funding decisions based on data we are able to provide.

This article was originally written before the COVID-19 crisis swept the world. Did your participation in the Assessing Museum Impact project provide any additional resources to help you plan for our uncertain future, which now includes preserving your institution while navigating a path to reopening?

The article still stands, although it now seems like it was written a lifetime ago. Beginning in March, we have been using surveys to gather data to help us make decisions about the direction of our summer programming (traveling library programs and summer camps), and we will be surveying our audience about their intent to visit the museum once we have a possible opening scenario.  We are also closely monitoring our social media engagement to see what is resonating with families and educators so we can hone our virtual offerings to both support our mission and best serve our audience.

Positioning for Growth: Thanksgiving Point Restructures to Ensure Long-Term Sustainability

This article is part of the June 2020 issue of Hand to Hand, “Tightening Up: Streamlining Museum Operations.” Click here to read other articles in this issue.

By Stephen Ashton, PhD, Gary Hyatt, Lorie Millward, and Mike Washburn,
Thanksgiving Point

A Note to the Reader: Most of this article was written prior to the coronavirus COVID-19 pandemic that has so drastically impacted all museums throughout the world, including Thanksgiving Point. It remains to be seen how the ideas and principles discussed in the following article will help Thanksgiving Point weather the storms of uncertainty this pandemic has unleashed. In the article below, sentences in italics were written after the pandemic hit.

Thanksgiving Point is a multi-museum complex based in Lehi, Utah, about twenty miles south of Salt Lake City. Our mission is to draw upon the natural world to cultivate transformative family learning. Thanksgiving Point was founded twenty-five years ago when Alan Ashton, former WordPerfect founder and CEO, purchased the Fox Family Farm for his wife Karen, with the intent to build a large garden as a way to give thanks to the community for the many blessings they had been given.

The original plan created a large, fifty-five-acre garden, which opened in 1997, but in the process other ideas and experiences began to take shape on the site. Because the land was originally farmland, a farm and animal experience known as Farm Country opened to the public, also in 1997. A short while later, some paleontologists and investors contacted the Ashtons about building a dinosaur museum on the property, resulting in the Museum of Ancient Life, which opened in 2000. Thanksgiving Point now had three separate venue experiences: 1) Thanksgiving Gardens (renamed Ashton Gardens in 2016), 2) Farm Country, and 3) the Museum of Ancient Life.

In 2003, Thanksgiving Point hired Mike Washburn as president and CEO to help the growing organization achieve financial sustainability and become less dependent on ongoing Ashton family support. At the time, spending was high and visitation was low. Washburn and other team members worked diligently to lower costs and increase revenue. As Thanksgiving Point became more sustainable and more widely known, community stakeholders and board members requested that Thanksgiving Point add a children’s museum to its list of venues.

After several years of fundraising and construction, Thanksgiving Point’s fourth venue, the Museum of Natural Curiosity, a cross between a children’s museum and science center, opened in 2014.

From opening day, the Museum of Natural Curiosity was an immediate success. It completely revitalized Thanksgiving Point. Memberships grew from about 7,000 households to more than 20,000 households. In 2013, Thanksgiving Point’s annual revenue was $15.9 million; in 2015, it was $19.9 million. Thanksgiving Point has continued to grow. In January of 2019, Thanksgiving Point opened its fifth venue, the Butterfly Biosphere, an insectarium and butterfly conservatory. Visitation to Thanksgiving Point is now more than two million guests per year. The revenue for the most recent budget year was just over $23 million, with about 85 percent coming from earned revenue, including membership sales, venue admission, food and beverage, catering and meeting space rentals, some educational programs, and events.

Thanksgiving Point now faces new challenges. We closed our doors on March 16 due to the COVID-19 pandemic. Proud of our former 85 percent earned revenue figure, that number is now difficult to sustain based solely on current operation levels. With no endowment to fall back on, founders Alan and Karen Ashton generously stepped in to continue paying all employees’ salaries until we could secure a Paycheck Protection Program (PPP) Small Business Administration loan of just over $2 million. With that interim support in place (at this writing it will end July 1), we are looking for ways to significantly cut back on the original. Now more than ever, it is critical that Thanksgiving Point diversify its sources of revenue, including securing more ongoing public support to make up for the upcoming budget shortfalls.

Growth and Response

While Thanksgiving Point has experienced significant growth in the past twenty-five years, major challenges and obstacles accompanying that trajectory emerged. Shortly before the opening of the Museum of Natural Curiosity, several changes occurred that helped the organization grow sustainably.

At that time, the senior management team was composed of seven individuals who filled the following roles:

  1. President and CEO
  2. Chief Financial Officer
  3. Director of Food and Beverage
  4. Director of Marketing
  5. Director of Design and Programming
  6. Director of the Ashton Gardens
  7. Director of the Museum of Ancient Life and Farm Country

This management structure had evolved organically. Although the entire organization was overseen by the CEO, each venue had its own director and staff. This led to competition among the venues: rather than all five venues acting like parts of one cohesive organization, each venue operated as a silo, resulting in inconsistencies in guest experience and messaging. Additionally, while guests could purchase a property-wide membership, each venue’s staff encouraged guests to purchase venue-specific memberships to financially benefit their own site. While we admired their enthusiasm, the results were adversely affecting the organization as a whole, and not contributing to the development of a stable foundation that could support growth.

Consistent with the management structure to date, the opening of the Museum of Natural Curiosity would have required the creation of a new senior management position—director of the museum—bringing the senior management team to eight people. Not only would this have been difficult financially, requiring Thanksgiving Point to pay another senior-level employee, but also it would further complicate the existing silo problems.

A senior management reorganization was deemed necessary to streamline operations, eliminate disconnects, and direct a consistent approach across all venues. Working collaboratively, the senior management team made drastic changes to eliminate silos and set up the organization for more sustainable future growth. The former director of the Ashton Gardens became the new director of facilities for the entire property, and the former director of the Museum of Ancient Life and Farm Country became the new director of guest experience for all the venues. While these two directors were no longer on the senior management team, they retained their senior level pay and benefits. They report to the vice president of operations, a restructured senior management position that absorbed the director of food and beverage position.

In February 2013, a year prior to the opening of the Museum of Natural Curiosity, the new senior management structure was announced to the entire management team, giving everyone time for the transition to settle before the new museum opened. The restructured senior management team included the following titles and roles:

  1. President and CEO
  2. Chief Financial Officer
  3. Vice President of Operations
  4. Vice President of Marketing
  5. Vice President of Design and Programming

To continue to break down the silos and make operations more efficient, we built a robust education team. Rather than each venue developing its own educational programs, the new education team became responsible for all the educational programming throughout Thanksgiving Point. We also built or repurposed other skill-specific teams to impact the whole organization. For example, Thanksgiving Point now has one exhibits team to develop and maintain exhibits throughout all the venues. Other universal teams include marketing, signature experiences, accounting, facilities, audience research and evaluation, and food and beverage/catering, to name a few. Additionally, we encouraged employees to start using the term “team members” rather than “employees” when referring to anyone who worked at Thanksgiving Point, to help everyone feel like they played a defined but equally significant role in the success of the organization.

Communication and transparency were critical to making this transition successful. Staff at all levels and throughout all departments were kept informed and involved to ensure buy-in. For instance, we gave regular updates at monthly management meetings, composed of more than forty full-time team members. Individual departments also held departmental meetings to keep their teams apprised of what was happening. Clear communication about the process and impacts of restructuring helped our entire team feel vested in what was happening for the future good of the organization.

Results

While the restructuring was not seamless and Thanksgiving Point still relies on some ongoing annual support from the Ashton family, it was successful in accomplishing the goals of streamlining operations, eliminating disconnects, and providing a consistent approach across all venues. The senior management team built a more stable financial and management foundation to support growth and ensure long-term sustainability.

Rather than hire a new director for the Museum of Natural Curiosity, a venue guest service manager was hired. This person, along with the other venue guest service managers for the Museum of Ancient Life, Farm Country, and Ashton Gardens, now report to the new director of guest experience. As such, when the Museum of Natural Curiosity opened in 2014, there was consistent messaging and guest experience throughout the entire organization. Venue-specific memberships had been discontinued, and guests could purchase all-inclusive memberships only.

The change in the management processes allowed Thanksgiving Point to open its fifth venue in 2019, the Butterfly Biosphere, at a fraction of the cost of operating a standalone museum experience. When the biosphere opened, the infrastructure already existed to support a new experience. We already had an education team, an exhibits team, and all the administrative staff in place. To open it, Thanksgiving Point hired a chief containment director, an entomology team, and a few additional guest service and education team members. The rest of the supporting departments necessary to operate the new museum experience already existed.

This model has worked well for the existing organizational structure, and it puts Thanksgiving Point in a strong position for future growth. Content-specific team members can be added as needed, but they will be supported by existing team members in other areas.

During the COVID-19 pandemic, the integration of teams across Thanksgiving Point has been tested in new ways and proven to be even more important than we originally thought. While we were closed to the public, multiple teams have been working closely together to provide internal and external communications, digital content for our guests, and updated policies for guest safety. For example, our marketing team has worked closely with our education team to create videos of various exhibit spaces, including virtual tours of our annual Tulip Festival in the Ashton Gardens. These videos, uploaded on various social media, have been well received by our guests and members.

Financial benefits have included some savings, as the old model involved hiring and paying individual venue directors at senior management level salaries plus benefits. While guest service managers have been hired for each venue, they are paid less than a director; this pay scale model is now in place for future hires. Additionally, Thanksgiving Point now has a variety of teams that can support multiple venues at a time, thus keeping overhead costs low. The senior management team is supported by a management team comprised of about forty full-time team members, all directors or managers who support all aspects of Thanksgiving Point.

The management team supports more than just the five venues. Thanksgiving Point also operates an extensive catering and special events operation for private and corporate events; five restaurants across the property and additional concessions during major events; and facilities and grounds maintenance for all of the property, which includes a golf course (managed by an outside partner). At seasonally busy times of the year, Thanksgiving Point can employ up to 550 team members, while the number of members on the management team remains roughly the same.

Similar to other museum organizations, we are now looking for ways to cut costs, including potentially cutting hours, reducing salaries, and laying off employees. The management and senior management teams are working hard to minimize the impact as much as possible. But much will depend on how quickly the economy recovers and what additional support we can receive from federal, state, and local governments.

Today, even with a smaller senior management team than we had prior to restructuring, Thanksgiving Point can elevate our offerings. Calling on specific expertise from team members, who are strategically positioned where they can do their best work, Thanksgiving Point does better work overall. For example, having a single director responsible for guest services for all the venues ensures consistent and quality experiences for all guests, regardless of which venue they visit. Possibly as a result of “doing our best work,” annual visitorship has increased to more than 2 million. We have about 20,000 membership households, with an operating budget of almost $25 million. The restructuring helped us achieve these current increased numbers. Of equal importance, it has helped us unite teams and goals across all of Thanksgiving Point, resulting in a stronger organization prepared to meet the challenges of the future.

While, clearly, current uncertainty will continue into the near future, we are optimistic that we will be able to rebound from this economic and global downturn and emerge a stronger and more efficient institution. More importantly, this pandemic has given us time to look introspectively and make changes in order to be more relevant to our community. We have confidence in the value of our offerings. As we have slowly begun re-opening our venues to the public, following state and local health guidelines, we have observed that our guests are thrilled to be able to visit Thanksgiving Point again. We’re thrilled too!

Timeline:

  • 1995: Ashtons purchase Fox Family Farm and name the development Thanksgiving Point.
  • 1997: Thanksgiving Point Gardens and Farm Country open to the public.
  • 2000: The Museum of Ancient Life opens to the public.
  • 2003: Mike Washburn becomes President and CEO of Thanksgiving Point.
  • 2013: Thanksgiving Point undergoes significant senior management level changes to streamline operations and provide consistent experiences throughout all of Thanksgiving Point.
  • 2014: Museum of Natural Curiosity opens to the public. Number of membership households goes from 7,000 to about 20,000.
  • 2016: Thanksgiving Point Gardens renamed Ashton Gardens to honor legacy of founders Alan and Karen Ashton.
  • 2019: Butterfly Biosphere opens to the public.

All authors are on staff at Thanksgiving Point in Lehi, Utah. Stephen Ashton, Ph.D., is director of audience research and evaluation; Gary Hyatt, is director of guest experience; Lorie Millward is vice president of possibilities; and Mike Washburn is president and CEO.

Operating in Five Locations Since Opening in 2006 Has Taught Us Flexibility

By Lisa Van Deman and Melanie Hatz Levinson, Kidzu Children’s Museum

This article is part of the June 2020 issue of Hand to Hand, “Tightening Up: Streamlining Museum Operations.” Click here to read other articles in this issue.

Describe your museum in 2008 (size, location, years in operation, target audiences, whether it was undergoing expansion/renovation/other major change, financial health, etc.)

In 2008, Kidzu Children’s Museum was two years old and operating in its first location—a 2,400-square-foot storefront in downtown Chapel Hill.   Having spent these years creating the visitor experience from a calendar of temporary exhibits, in 2008, Kidzu opened its first place-based original exhibit, Kidzoom: The Power of Creativity, which occupied the entire museum. The museum continued to serve between 30,000-35,000 visitors/year, with two and a half full-time professional staff, supplemented by work-study students from the University of North Carolina (UNC-Chapel Hill) and volunteers. Kidzu received several foundation grants and built a network of community partnerships, leveraging outside expertise to help create the museum experience and extend it beyond our walls. We worked extensively with the university, not only supporting numerous students and unpaid interns, but also working with the School of Education and its early learning research arm, The FPG Child Development Center.

As a university town, Chapel Hill was insulated from the economic fluctuations that occurred in other communities in 2008.  However, by 2010, Kidzu leadership realized its prime property rental wasn’t sustainable long term, and began looking for other options. UNC, in the midst of creating a new master plan for its downtown properties, generously offered the museum a temporary home (three years) in a vacant, university-owned storefront several blocks down the street at no charge while we strategized our growth plan and continued to serve the community. So, in 2011, Kidzu packed up Kidzoom and moved down the street to its new location (1,800 square feet) until the university was ready to repurpose the building.

In 2014, our public library moved into its new building and its previous temporary location was offered to the museum for free. Kidzu moved into this 10,000-square-foot space in University Place, a shopping mall two miles from the UNC campus. After only a few months, the museum was asked to move again to a similarly sized space across the hall, to make room for a large, rent-paying multi-plex movie theater. Kidzu opened a pop-up in an empty suite as the mall built out our new home. We again relied on the creative and artistic expertise of our community to create a museum that prides itself on “serving, celebrating and reflecting the community Kidzu calls home.

Even though your community was not heavily impacted by the recession, how did you plan for the viability and sustainability of your museum during these years of multiple relocations?

Throughout the museum’s early years and its many moves, board and staff continued to plan and fundraise for a permanent downtown location. Kidzu received a $1.5 million matching grant in 2012 from an international foundation with a Chapel Hill connection. With the significant income stream provided by this grant, the museum was able to explore a public/private partnership with the Town of Chapel Hill for a town-owned downtown space on the top deck of a parking garage. For a number of reasons, including structural issues, the location was ultimately not feasible. Fortunately, the museum was able to continue to work with the foundation to pivot their gift and use the funds to move into and operate our current University Place location.

While the 2008 recession had minimal impact on museum operations, the matching grant’s expiration in 2016 did. This grant had provided the impetus for an aggressive fundraising campaign of matching gifts and, as anticipated, its absence was keenly felt. Although we always knew the grant had an end date, its benevolent presence clouded our financial reality. When that funding ended, we had to make some serious changes, streamlining operations, not filling certain open positions and combining others. We restructured the board to include more members with broader networks, and developed a Museum Circle of community influencers who have helped open doors to new funding opportunities.

What did you learn from this experience that is applied to Kidzu’s operations today and its future planning?

In 2014, Kidzu opened a makerspace that is emblematic our brand—gritty, scrappy, highly creative, and rooted in North Carolina’s well-known arts and crafts culture. The maker mentality was a good fit for what we’d always done—repurposing materials and components, relying on local craftsmanship, pursuing less expensive ways of doing things (out of necessity)—all of which led to outcomes that were often unexpected, but more creative. Prototyping, tinkering, and the maker mindset became our modus operandus, not just in the makerspace, but throughout the entire museum and even into the way we operated. We became even more flexible, more adaptable, more creative in our visitor experience.

We began hosting adult events to build community and bring in additional revenues. We put greater emphasis on membership drives and fundraising to provide access for marginalized populations. We’ve continuously focused on transparency and communicating the value and impact of the museum. We’ve become deeply involved with our local Chamber of Commerce to build relationships with businesses and the corporate community.  We’ve become more explicit with funders about the financial realities of sustaining museum operations. And we continued to rely heavily on local expertise and our relationships with the university that help support and credential our work.

While the COVID-19 crisis could not have been predicted, how did your lessons learned from your 2016 crisis help you plan for the future, which now includes preserving your institution while navigating a path to reopening?

Following our 2016 experience, we have been working on building our cash reserves and establishing a working capital fund in order to weather whatever the economy has in store, but it’s not easy, and we certainly weren’t financially prepared for the impact of the pandemic. While our location in a university town offers many advantages and resources, fundraising is always challenging for all non-university affiliated nonprofits, including Kidzu.

With the onset of COVID-19, Kidzu was thrust into survival mode. We immediately raised funds from our closest supporters to help us minimize the immediate impact of revenue loss.  We downsized our staff to an essential few and have, like so many others, pivoted to focus on making the Kidzu experience available on-line. Frankly, Kidzu has operated in an environment of change and uncertainty for so many years that this latest challenge has been met with the our typical collective “can do” attitude, and ability to be creative on a shoestring. 

Our current operating budget pre-COVID fluctuated between $850,000 and $900,000 annually. Right before the museum closed for COVID-19, we were at about 50 percent earned revenue, and 50 percent unearned revenue and served over 85,000 visitors a year. Kidzu is still intent on growing into that “right sized” museum. We’re engaged with the Town of Chapel Hill and a local developer, weighing location opportunities in other areas of the city against expanding in place, while continuing to serve a wide swath of our region both at the museum and through outreach. We are working on a 2,000-square-foot expansion in our current location for fall of 2020 to make room for The Nest, a dedicated early learning space for children zero to three. This new space will also serve as a platform for collaborations with UNC’s School of Education and the North Carolina Reggio Emilia Alliance.

When we do open our doors again, we know it won’t be business as usual. Our operating hours may be limited, our team may be smaller, but we will continue to be the scrappy, innovative little museum that could!

Lisa Van Deman is executive director and Melanie Hatz Levinson is creative director and lead curator of Kidzu Children’s Museum in Chapel Hill, North Carolina.

Contingency Planning, Multiple Budget Scenarios, and Creative Operating Models: Then, Now, and Always

This article is part of the June 2020 issue of Hand to Hand, “Tightening Up: Streamlining Museum Operations.” Click here to read other articles in this issue.

By Patty Belmonte, Hands On Children’s Museum

Give us a snapshot of Hands On Children’s Museum in 2008.

In 2008, with 116,000 annual visitors in 11,000 square feet, Hands On was a strong but small museum experiencing over-capacity. We were located in a rented home on the state’s capital campus, but had recently won our bid for $8M in Public Facilities District funds to support the construction of a new, permanent museum on Olympia’s downtown waterfront. Our regional reputation was strong: about 25 percent of our visitors came from outside of Thurston county.

The museum was part of the East Bay Partnership along with the City of Olympia, Port of Olympia, and LOTT Cleanwater Alliance, all working together to revitalize a prominent Brownfield site and restore it to public use. We were planning a beautiful LEED Gold facility on a three-acre campus that included parking, an Outdoor Discovery Center, and the new East Bay Public Plaza featuring an interactive 250-foot naturalized stream fed with reclaimed water.  Our new home, intended to be a model of green practices, was three times the size of the previous museum and planned to accommodate growth for fifteen years before additional expansion would be needed. Our campaign was set to launch in late 2008; we had already raised about 60 percent of our goal through public funds and initial major gifts.

How did the 2008 recession affect your community?

The Northwest’s economic make-up made it a bit more resilient than the rest of the nation, but times were not good. Larger banks and businesses that had been encouraging our move began to distance and hunker down—noting that social services really needed support during troubled times. There was a pervasive sense of gloom about the future; running a campaign for a new cultural institution was not the most important issue of the day.

How did it affect your museum?

Our organization was unprepared for the recession’s many consequences on campaign commitments and payment schedules. For example, our largest and lead gift from a well-respected Northwest foundation was reduced dramatically in the days leading up to their formal commitment. After initially suggesting a $1M pledge, they called to say that, in light of the times, they were revising their gift to half that amount. This significant, overnight reduction set the tone for the rest of the campaign. We realized that gifts would likely be less than our original fundraising plan had projected, and we immediately decided to phase the campaign. Phase I focused on the building, parking, and 80 percent of indoor exhibits; Phase II focused on the Outdoor Discovery Center, as well as facility enhancements discovered after opening, such as a larger coat and stroller room and additional parking lot lighting. Gift size wasn’t the only area impacted. We quickly learned to listen to our donors’ fears and worked out unusual payment options such as five-year pledge payments rather than three, a mix of cash and in-kind materials or services, and the option to make a smaller commitment early with permission to revisit the initial gift in a few years.

At the time, we were very disappointed to have to open the museum in phases. However, in retrospect, it gave us five years of new exhibits opening each year. This brought visitors back over and over again to see our progress. We did not experience the “sophomore slump” typical with new projects, and by year five we were overcrowded! The new facility nearly doubled attendance in two years and was up to 300,000 visitors in five years. By year seven, 2015, we leased a nearby parking lot, taken a lease option on two adjacent properties, and were in pre-planning for a future expansion.

How did you respond immediately (between 2007- 2009) to protect the viability of your museum? Or, to better serve audiences experiencing recession effects?

We were asked over and over again why we were pressing forward during a recession.  Our honest replies were: first, our Capital Campus home was due to be demolished leaving us homeless. Second, a large sum of public funds would be lost if we didn’t break ground by a certain date.

It was the worst and best of times. As gift sizes shrunk, we started thinking about how else donors could participate, eventually leading to nearly $2M in donated goods and services. For example, we wanted a sustainable building, so we asked Weyerhaeuser if they would donate posts and beams for construction, along with some cash. They did. The museum features fir doors from Simpson Timber Co, siding from a timber family, and a gorgeous floor made of leftover end pieces from the region’s premier wood flooring installer. One company donated three trees, which skilled woodworkers turned into exhibits and furniture. The museum’s front entry desk was repurposed by a local casework company from a mistake made for another job. With great building and exhibit designs in hand, we were able to break them down into the parts and workmanship we needed and then approach the community with requests for specific help. Hundreds of in-kind donations, including landscaping, exhibit construction, artwork, carpet tiles, appliances, etc., became part of the new museum. Although it was challenging to manage it all, a key team of contractor, exhibit designer, board members, and senior staff led the effort. In the end, the fingerprints of our entire community are on this museum, making it aesthetically pleasing and unique, as well as a source of pride for all who contributed.

Did that experience inspire practices in place today?

We just used the same “community build” approach to renovate the Megan D, a vintage, buccaneer-style schooner languishing in the Port’s boneyard for several years. The same contractor who led the museum construction rallied seven of his retired carpenters (several who had worked on our building) to donate more than nine months and 1,000 hours to renovating the ship into a premier Outdoor Discovery Center exhibit. We also learned that we needed to maintain our decades-long commitment to access, even when times are good. Families, especially lower income working families, still need ways to affordably access the museum. We now have more than twenty different access programs, including an expanded EBT program, deeper military discounts, and $20 Access Memberships, and more. Our access programs serve more than a third of our annual visitors (about 120,000). We partnered with a major credit union to evolve a five-year naming gift to launch Hands On into the Museums for All initiative. They enjoy the benefits of naming, while we are able to fund a signature component of our access programming.

What did you learn from this experience/process that is applied to daily operations today and future planning?

This sobering and very challenging experience made us think more about the value of contingency planning, phasing, and multiple budget scenarios, and reinforced our commitment to flexibility. We listen to and work with our visitors and donors to shape the museum experience based on community needs. These relationships generate more support and positive feelings for the institution.

While the COVID-19 crisis could not have been predicted, what lessons learned from the 2008 crisis are helping you preserve your institution while navigating a path to reopening?

In mid-March, I ended what I thought was the final version of this interview by saying, “Right now I’m thinking…what if coronavirus spirals in the US and we are making contingency plans for that scary possibility.”

In fact, we had already begun the early stages of planning for a recession, focusing on our need to expand but thinking about it through a new, more realistic lens. Perhaps we could consider mini-expansions within the existing footprint of the building using existing space in creative new ways. On weekends, classrooms already become mini exhibit galleries. And perhaps we could invest in higher quality portable exhibits to make the most of those spaces. On holidays and school breaks, we already feature programming in the Outdoor Discovery Center to encourage more visitors to go outdoors. Based on early research on COVID-19 that suggests outdoor environments are a safer than indoor ones, we are now thinking a lot about how to further extend outdoor learning experiences. Can we increase our footprint by using some of our entry plaza and adjacent public plaza as programming space? Can we activate low-use areas in new ways? One of our operating models anticipates more small-group and private-play visitation times. Extending operating hours into the evenings would provide us with more hours to work with in developing multiple visit options, including ones that accommodate visitors who feel safer in more personal settings.

In mid-March, as we moved into COVID-19 crisis planning, we drew on previous positive experiences with in-kind partnerships. For example, after construction we had developed an in-kind sponsorship with our HVAC company saving $13K annually in HVAC maintenance. Knowing that in the age of COVID-19, visitors expect not only cleaner buildings and exhibits, but also cleaner air, we recently secured a major in-kind sponsor to clean our duct work, saving the organization $25,000. Other new or expanded partnerships have allowed us to add steam-cleaning bathrooms, high ceiling area dusting, and carpet cleaning. As we considered our facility through the eyes of the post-COVID-19 visitor, we recently secured power washing for all of our outdoor exhibits, buildings, and the parking lot so that everything will be cleaned, re-stained or repainted prior to reopening.

Leading through the recession and now through COVID-19 challenges us in ways we could not have even imagined in February. Growing pains feel especially acute when you are in the middle of them. On really difficult days, I find myself comparing this 2020 pandemic period to 2008, only to conclude it was somehow easier or better then. Yet, I know that my perspective has changed over time and with accumulating experience. In 2008, I was in complete despair managing a high-profile, huge public project under extreme financial constraints. What came out of those dark days were new ways of solving problems and creating innovative operating models that led to long-term benefits for our organization. It is that experience that gives me the most hope as we muddle our way through surviving this pandemic. I find myself asking, what are you learning from this journey that will help you tomorrow?

Patty Belmonte is CEO of Hands On Children’s Museum in Olympia, Washington.

Playing Together: Engaging Part-Time Floor Staff in Co-Creating the Museum

The following post appears in the latest issue of Hand to Hand, ACM’s quarterly journal.

By Rebecca Shulman Herz and Kristin Vannatta

This article appears in the most recent issue of Hand to Hand.

About a year ago, I spoke to Janice O’Donnell, former director of Providence Children’s Museum, about training floor staff. Janice shared an experience she had at the InterActivity conference years ago: during a rare moment of quiet on a bus to an evening event, Janice shouted, “Floor staff!” All of a sudden the bus was abuzz, everyone talking about the challenges of hiring, working with, and retaining the team of part-time, entry-level staff who may be the only museum staff members most visitors ever meet.

What can a children’s museum do in order to have floor staff who are knowledgeable, engaged, and invested in the museum? For years I thought of this as a retention challenge: When you find wonderful staff, and their jobs are part-time and underpaid, how do you retain them for more than a year? But now I think of this as a cultural question. How do you create a museum culture in which these valuable staff members are engaged and invested? When there is turnover, how can new staff members quickly become a part of this culture?

What Is Engagement?

Kevin Kruse, founder & CEO of LEADx, an online learning platform that provides free leadership development, has noted that employee engagement is not synonymous with happiness or satisfaction. Rather, it is “the emotional commitment the employee has to the organization and its goals. This emotional commitment means engaged employees actually care about their work and their company. They don’t work just for a paycheck, or just for the next promotion, but work on behalf of the organization’s goals.” According to Kruse, engagement is driven by strong communication, opportunities for job growth, recognition, and trust.

When we think about bringing on new staff, we often focus on training: what do they need to know to do their job? In part this is practical—staff need training in order to have the necessary tools and knowledge to admit visitors to the museum, clean toys and exhibits, or sell memberships. It is also efficient, and most museums have developed formal or informal training modules that can be easily repeated when new staff come on board.

While cleaning is critical, it does not lead to an emotional commitment to the museum. It is not why we do what we do. Megan Dickerson, senior manager of exhibitions at the New Children’s Museum, describes the dichotomy between training staff to clean and engaging staff in the museum’s mission as “efficiency vs value.” We often prioritize teaching staff practical skills, like cleaning and resetting, because we know how to do this efficiently. Engaging families in playful learning is of critical value, but we cannot necessarily train efficiently for this. Engagement is individual and emotional; it is not essential for staff to operate the museum at its most basic level, but it is essential in creating a museum that offers visitors and the community a wonderful experience and true value. How do we deeply engage part-time floor staff in our missions, in the importance of the work we—and they—do?

There are as many ways to engage staff as there are organizations. The Peoria Play-House Children’s Museum went through three phases in its experience pursuing staff engagement. The first phase was a grant-driven experiment limited to one of our exhibits; the second was an expansion to all staff. The third, which we are still in the middle of, is an exploration of how far can we push it: what can an engaged floor staff contribute to the museum’s programming and exhibits, and how collaborative can we truly be?

Real Tools: Developing Our Model

In 2017, the PlayHouse was awarded an Institute of Museum and Library Services grant to improve Real Tools, our makerspace. We worked with our evaluation partner, the University of Illinois, to think about what visitors were learning. Time and time again, we returned to the importance of staff in the space, both as facilitators and as experts in the visitor experience. With this in mind, Adrienne Huffman, the PlayHouse’s education coordinator, held monthly meetings during which staff visited children’s makerspaces around the region, read articles, discussed successes and challenges, and identified prototype solutions to these challenges, all rooted in staff experience and informed by readings. Rather than telling staff how to do their jobs, Adrienne developed a space in which staff told us and each other how to do their jobs and improve the exhibit.

On the one hand, this sounds obvious. On the other, most of us know firsthand this is not how many organizations work, or how entry-level part-time staff are often treated. It captures three of the four drivers of engagement Kruse identifies: strong communication (bolstered by monthly meetings), recognition (asking staff to share best practices, and acknowledging they are experts in their work), and trust (allowing staff to drive changes in the Real Tools exhibit).

The results of these monthly meetings exceeded expectations. Because staff were able to prototype different solutions quickly, this exhibit continues to change and improve. Visitors comment on how much they enjoy some of the new solutions, including, for example, information posted on the walls, changes to exhibit signage, and the transformation of individual work stations into a collaborative work table.

Staff began to take ownership of the space in new ways. One staff member, Haley, noted that children often looked at the finished projects on the walls, and wanted to copy what other children had done. She decided to experiment with what we hung on the walls, taking down the finished projects and replacing them with materials samples that could inspire kids. Haley described this as akin to looking at clouds and seeing forms—what can a piece of foam become? An egg carton? Collectively, staff also designed a new drop-in maker program offered monthly on a weekend morning, each dedicated to a specific tool or practice. The first three focused on bookmaking, embroidery, and wood burning.

These weekly meetings were successful in truly engaging Real Tools staff, and improving their work with visitors. It did not stop staff from leaving. We still had staff who graduated, or were hired for full time jobs elsewhere, or moved away. But when new staff join the Real Tools team, they are quickly engaged in the mission of the museum, the seriousness of the work, and the importance of their own voices in making this work better.

APPROACHES TO PLAY FACILITATION

Playwork: “At its most basic level, playwork is about removing barriers to play, and enriching the play environment… The role of the playworker is to create flexible environments which are substantially adaptable or controllable by the children…”
Theatrical Improvisation: “The improvisational mindset is rooted in an open and flexible attitude, based on a set of fundamental principles that are learned through engaging in improvisational games and activities.”
Kaboom / Imagination Playground: Kaboom believes that “The well-being of our communities starts with the well-being of our kids. Kids who live in low-income communities face many structural obstacles to play, such as a lack of safe play spaces or any place to play at all. We want to make it as easy as possible for all kids to learn, explore, grow and just be kids.” Play facilitators do work such as staging materials in fun ways, observing children, building relationships, promoting fair and caring behavior, and encouraging teamwork.
Play Therapy: “Play therapy differs from regular play in that the therapist uses play to help children address and resolve their own problems. Through play therapy, children learn to communicate with others, express feelings, modify behavior, develop problem solving skills, and learn a variety of ways of relating to others.” ()
Montessori Education: “The art of engaging children is at the heart of the Montessori class- room. Capturing interest is the key to motivating further exploration, practice, and mastery…. Adults are tasked with the responsibility of maintaining an enriched environment always prepared for the children’s work.”
Reggio Emilia Education: “The Reggio Emilia approach to early childhood education views young children as individuals who are curious about their world and have the powerful potential to learn from all that surrounds them…. Reggio teachers employ strategies such as exposing children to a wide variety of educational opportunities that encourage self-expression, communication, logical thinking, and problem-solving.”

Play Facilitation: Expanding the Model

Inspired by the impact of the Real Tools monthly meetings, and supported by PNC Grow Up Great funding, we began to use monthly all-staff meetings to explore play facilitation. Previously, PlayHouse job descriptions classified “playologists” (our term for floor staff) as staff who engage children and families in play, along with straightening, cleaning, and troubleshooting exhibit and visitor problems. However, discussions about play facilitation were not a regular part of our dialogue with floor staff. During training and supervision, the emphasis was on efficiency rather than value, cleaning and resetting rather than learning through play. In the fall of 2018, we launched a meeting series on play facilitation, led by the museum’s education manager, Courtney Baxter. Staff were trained in reflective practice, and encouraged to experiment. They were given free rein to try things that failed, and share these failures, along with their successes.

During 2018 and 2019, we dedicated seven two-hour meetings to different approaches to play, and the role of adults in children’s play. We learned about playwork from the New Children’s Museum, theatrical improvisation from The Engaged Educator, play therapy, Montessori education, Reggio Emilia education, and Kaboom’s approach to working with Imagination Playground. (See above sidebar.) At the beginning of each meeting, staff shared the successes and failures they experienced when experimenting with these new methods. After each presentation, the group brainstormed ways in which these new ideas might apply in our context. For example, staff found the improvisational approach of “yes and…” to be a good tool for building on a child’s creative imaginings. They also valued the play therapy idea of not correcting a child, but rather entering their world. Other approaches were more difficult to relate to daily interactions in the museum, but inspired staff to think about staffing patterns and possibilities in new ways. For example, the Imagination Playground presentation was inspiring, but our playologists were unsure about how to incorporate these methods in the current way we use this interactive block set at street festivals. Perhaps there are other ways we can staff or present Imagination Playground?

This series has helped staff to think about play and play facilitation. Perhaps even more importantly, it has sent a clear message that all staff are empowered to offer visitors the best experience possible at the PlayHouse. This has led to unexpected results. Floor staff have taken responsibility for creating grassroots programming, including staff and visitor dress-up days and storytimes. And staff have created solutions to real problems, such as setting up a scavenger hunt of objects hidden near the entrance in order to keep kids occupied while parents pay or fill out a membership form.

Further, the dialogues that happen during these staff meetings have helped managerial staff get to know part-time, front-of-house staff better. We are learning about their individual strengths and interests, which allows us to find ways to leverage individual talents and passions for the benefit of the museum. This is good for the PlayHouse, but also key to staff engagement: allowing staff to use their personal skills deepens their emotional and intellectual connection to the museum. We can rarely offer promotions in our small museum, but we can work with individuals to tweak roles in ways that are beneficial for everyone.

Co-Creation: Pushing the Model Further

The PlayHouse now has a new structure for all-staff meetings: they are monthly, collaborative dialogues. Of course, sometimes we share information about upcoming exhibits or programs, or conduct safety-related trainings. But we also use these meetings for discussions such as, are the props currently out on the floor working, or should we rethink some of them? If we are able to grow our volunteer program, how do we balance offering volunteers engaging tasks working directly with visitors, while still respecting the interests and abilities of the floor staff who want to engage visitors in educational activities? What are ideas related to programs for next year?

We are finding that by opening up discussion and asking for feedback we can expand the work we do. For example, while planning an event called Enchanted PlayHouse, one floor-staff member decided we needed an area that looked like a pirate ship. So she enlisted her husband to build a pirate ship with her. Visitors loved it.

Not surprisingly, we have unleashed a host of new challenges through this approach. One of the most critical is communication. When staff decide they want to do something—for example, a themed dress-up week—management staff need to know about the event, have the opportunity to voice any concerns, help promote it, and be able to answer questions about it. We used to worry that front-of-house staff were not getting all the information they needed; now we need to address this in the other direction as well.

Another challenge is capturing the results of staff experimentation. We know from discussions during staff meetings that staff are indeed experimenting and finding new ways to interact with visitors on the floor. How do we capture this information, and learn collectively from what has worked and what has failed?

Perhaps the biggest challenge is financial cost. With the new structure of our all-staff meetings, we have committed to gathering and paying part-time staff for two or more hours every month to engage in discussions that, in other museums, are the job of full-time or back-of-house staff. We are always looking for ways to cut expenses, and to many this might seem like an unnecessary one. However, the positive impact on our staff, and then on our visitors, is apparent. And we believe that, in the long run, the cost of an unengaged staff is much higher.

Despite the challenges of continued turnover, communication, or financial strains, a staff that is committed to the museum leads to improved experience for everyone involved. When management demonstrates that all staff are valued and essential to the success of an organization, and that each person has the autonomy to influence that success, we create a culture of fulfillment and engagement. We strongly believe that engaging all staff creates a vibrant and visible culture of valuing individuals that is palpable to visitors. Our mission is to help children become explorers and creators of the world. We engage our staff in this work by empowering them to be explorers and creators of the warm and captivating environment of the PlayHouse. 

Rebecca Shulman Herz has served as the director of the Peoria PlayHouse Children’s Museum since 2015. Previously, she spent fifteen years in art museum education at the Solomon R. Guggenheim Museum and the Noguchi Museum, both in New York City. Kristin Vannatta was the operations manager of the Peoria PlayHouse Children’s Museum from 2015 until August 2019. Previously, she worked for six years as the volunteer coordinator and operations manager for the Frank Lloyd Wright Trust in Chicago, Illinois.

To read other articles in the “HR” issue of Hand to Handsubscribe todayACM members also receive both digital and printed complimentary copies of Hand to Hand. ACM members can access their copies through the Online Member Resource Library available in the Hand to Hand Community on ACM Groupsite.

Small Town Dreams Big

The following post appears in the latest issue of Hand to Hand, ACM’s quarterly journal.

By Sharon Vegh Williams, PhD

This article appears in the most recent issue of Hand to Hand.

The North Country Children’s Museum is located in Potsdam, New York, a remote, rural, low-income community in the northern corner of the state. The North Country Region is near the Canadian border, north of the Adirondack Mountains. The county is the largest by square mile in the state and the most sparsely populated. We’re seven hours from New York City and five hours from Buffalo. All of Upstate New York is downstate for us. There is a palpable remoteness to the region, with miles of flat farmland, rivers, and woodlands. One of our fastest growing communities is the Amish, as farmland is inexpensive and not amenable to large-scale farming. Adding to the geographic isolation, the North Country has long cold winters and very little access to cultural or educational enrichment for families. Although institutions such as Clarkson University and SUNY Potsdam in Potsdam and St. Lawrence University and SUNY Canton in our neighboring town, Canton, are a defining feature of the region, university resources are not always easily accessible to the greater community. To address the cultural and educational gap for families, a group of local educators, university faculty, and parents began discussing the idea of a children’s museum in early 2012. That summer, leveraging university resources, we launched our first Museum Without Walls traveling exhibit. For the next six years, the museum trailer with pop-up interactive exhibits and programs traveled weekly to small town festivals, bookstores, bakeries, schools, camps, and community centers.

The Origins

As co-founder of the North Country Children’s Museum, the seed for the museum germinated eight years before that first traveling exhibit, when my eldest son was two years old and we were living on the Navajo Nation in Shiprock, New Mexico. The closest city was Durango, Colorado, where my family had joined a small children’s museum. At the time, the Durango Children’s Museum was on the second floor of a downtown storefront. The creative spirit behind this small institution was inspiring. The exhibits were community-made and low-key, but truly engaging and innovative. Visits were worth the hour-and-a-half drive, especially with the limited family destination options in our rural New Mexico town.

While we were new members of this small museum, I had years of experience as a museum educator and classroom teacher. I had worked at the Boston Children’s Museum for five years before going back to school for a master’s degree program in education and creative arts at Lesley University. I went on to teach elementary school for over a decade, in low-income, diverse public schools in urban and suburban Boston and later on the Navajo Nation. My time as a classroom teacher taught me how to engage learners. And teaching in diverse communities that had historically been disenfranchised from schooling challenged me to develop curriculum and a learning environment that was intrinsically interesting and motivating for kids. At times, that required working around restrictive public school standards. As an educator and parent, I have always been interested in how informal and interactive education can provide rich and powerful learning experiences for children.

As my family had plans to relocate to northern New York, I realized I could contribute by helping to bring a small town children’s museum to my new community. From the inception of the idea in 2004, to the opening of museum doors fourteen years later, I traveled widely with my family, visiting every interactive museum along the way, collecting ideas. When my family arrived in Potsdam in 2008, I was ready to get started on the museum. However, I soon realized it was too big an undertaking to do on my own. My friend and neighbor, April Vasher-Dean, director of The Art Museum at SUNY Potsdam, was ready to embark on this journey with me. April had twenty-five years of experience in art museums, including the Los Angeles County Museum of Art and the New Harmony Gallery of Contemporary Art in Indiana. Because we both had museum backgrounds, we came to the project with a shared vision. This team effort was critical, as our community had no idea where we were headed. Many people envisioned a basement playroom, while April and I saw the Smithsonian. We had a lot of work to do educating the public about children’s museums, what they are, and why they matter.

We also had a lot of naysayers. Many did not believe we could find the funding or the audience in our remote, rural region to start or sustain such an institution. My guiding words of wisdom came U.S. Supreme Court Justice Louis Brandeis’ quote, “Most of the things worth doing in the world were declared impossible before they were done.” And my silent sentiment was, “Get out of my way, I have a museum to build!” To say I was on fire with our mission would have been putting it mildly.

The Build Up

While April and I had worked in museums for years, we had never started one. We connected with the Association of Children’s Museums and worked our way through their publication Collective Vision: Starting and Sustaining a Children’s Museum. Following the guidance in the book, we created a traveling “museum without walls” to build an audience. April and I also traveled together to Boston and New York City to meet with children’s museum professionals in both large and small institutions. Back home, we gathered a group of educators, scientists, engineers, artists, musicians, accountants, lawyers, business owners, general contractors, and parents to contribute their expertise and form a nonprofit board. We are fortunate to live in an area with a wealth of skilled professionals, including university faculty eager to volunteer their time, energy, and resources. Clarkson University Business School faculty and students conducted a feasibility study, which gave us the confidence to move forward with fundraising and program development. While our museum without walls traveled the region, bringing sophisticated, state-of-the-art exhibits and programs to rural communities, we got to work on a capital campaign.

The end game was always a permanent location for the museum, though we had no idea of either scope or scale when we started. Neither April nor I had any idea how to raise money. And as it turned out, no one else on the board did either. Fortunately, through a shop owner in town, I heard about someone living temporarily in the area who had just completed a multimillion-dollar capital campaign for the Young At Art Museum in Davie, Florida. This was an amazing stroke of luck, since most people in the North Country had no idea what a children’s museum was, let alone had worked for one. We brought Melissa Wagner on board to steer us in the right direction. For me, she was a mentor and teacher for the two years she lived here. I learned about government funding, foundations, in-kind donations, and how to write grants. I learned how to reach out to businesses, universities, and individuals for support. We put together marketing materials and packets to reach potential donors. We formed a founder’s circle and created a series of high-end cocktail parties that showcased our programming, bringing some black-tie to a distinctly flannel-and-Carhartt community. We raised the bar and exceeded expectations both in the events and in our institutional vision. Navigating our rural, high-poverty region without deep pockets, we left no stone unturned. Six years later, we had raised over one million dollars, purchased and renovated a long-vacant historic downtown building, and hired professional exhibit designer Wayne LeBar to collaborate with teams of local content specialists.

The Exhibits and Programs

When our permanent location opened in 2018, the exhibit concepts, developed by the board and local content experts in a variety of fields, had been in the works for years. Many exhibit prototypes had been tested and modified through our museum without walls. Since most of our visitors are local, membership is our bread and butter. Our exhibits needed to engage families who were going to come weekly; each exhibit component needed to be endlessly compelling. Not everything brought to the table passed that test. For example, the designers suggested a sugar shack as part of our maple tree exhibit, but there wasn’t enough activity involved to keep visitors engaged. There was also a proposal for local maker video interactive, which I didn’t feel would be varied enough to keep repeat visitors interested. My twenty-five years as an educator gave me a fine-tuned sense of what to keep and what to weed out.

Ultimately, our exhibits built on the strengths and supported the needs of our rural, low-income community. We highlighted local farmers in our Natural Foods Grocery store exhibit, celebrated our maple traditions in a digital tree interactive, and explored the science of hydroelectric power though the Adirondack Waterplay exhibit. We collaborated with university faculty to create our STEAM Power exhibit, and designed our sensory Playspace for our youngest visitors. We filled 3,500 square feet of exhibit space with bright, open, beautifully crafted exhibits that tell the story of our community. We also collaborated with a local farming museum and skilled trades high school to restore a historic tractor for outdoor play that complements our building, a renovated barn and livery circa 1840. In an economically depressed county where one-third of families with children live below the poverty line, we brought a sense of pride and celebration of our community assets.

We also added a program room, drawing from the university community to hire an amazing staff of skilled science and arts educators. The North Country Children’s Museum now offers STEAM workshops throughout the week, free for visitors and members. We are working to bring more cultural knowledge into the mix, meeting with community members and farmers to explore ways in which we can bring agriculture more explicitly into our programming.

We believe that giving children opportunities to explore mathematics, engineering, language, and the arts in playful ways nurtures the creative problem solvers our world so desperately needs. Our mission is to provide children, regardless of socioeconomic background, with the space to try on the role of scientist, engineer, and artist. In the media, we often hear outside experts weigh in on the economic and social challenges facing rural America. However, those without a deep understanding and compassion for these struggles will never fully address them. To solve the issues that confront humanity and the planet, from income inequality to racism to climate change, we need to provide all children—urban, suburban, small town, and rural—with resources and intellectual tools. Our museum’s role is to create an environment, in rural northern New York, where children can grow to become active and engaged problem-solvers in much the same way as children from relatively resource-rich urban areas can. The world needs their voices, insights and creativity.

As the only children’s museum within a two-hour radius, we have become a much-needed resource. Our community has responded with 600 member families, 15,000 visitors, and 75 school groups in our first ten months of operations. To ensure we are serving all members of our community, we offer $25 annual memberships to families with children eligible for free or reduced school lunches. These costs are offset by donations from the local hospital, banks, and individual families who can donate a “giving membership” to a local family in need. With limited funding allocated to rural public schools, the museum has become a supportive learning resource for the region.

Big Role, Small Community

Started six years ago on a shoestring budget, the North Country Children’s Museum raised over $1,000,000, purchased and renovated an historic building, and created a state-of-the-art interactive museum, despite the challenges of raising capital in a low-income area. In other words, the community believed in our mission and viability. In our first ten months, we have fully maximized and practically outgrown our space. Fortunately, we have a second floor with an additional 3,500 square feet in which to expand. Plans are in the works to double the museum’s exhibit and program capacity by renovating the unused part of the building within the next few years. We hope to create a dairy farm and an Amish home exhibit in collaboration with those communities.

As passionate as we are about promoting our educational mission, we are ultimately a community museum. And the community takes ownership of the space. The other day, I noticed a group of parents from very different socioeconomic, cultural, racial, religious, and linguistic backgrounds gathering and chatting before our drop-in early childhood STEAM program. These families had formed real connections and friendships through our weekly programing—connections that lived beyond the walls of the institution. In such politically and culturally divisive times, before the museum opened, many of these parents in this small, remote community would not have had another space to reach across perceived barriers. As this part of the country evolves along with the rest of the world, the true mission of the museum will unfold in its own way, and North Country Children’s Museum will be here to usher that future in.

Sharon Vegh Williams, PhD, is the co-founder and executive director of the North Country Children’s Museum in Potsdam, New York. She teaches courses in museum studies and multicultural education at St. Lawrence University. Her book, Native Cultural Competency in Mainstream Schooling, was published by Palgrave Macmillan in 2018.

To read other articles in the “The Big Role of Children’s Museums in Small Communities” issue of Hand to Handsubscribe todayACM members also receive both digital and printed complimentary copies of Hand to Hand. ACM members can access their copies through the Online Member Resource Library. Contact Membership@ChildrensMuseums.org to gain access if needed

STEM in Children’s Museums

The following post appears in the latest issue of Hand to Hand, ACM’s quarterly journal.

By Charlie Trautmann, PhD, and Janna Doherty

The most recent issue of Hand to Hand focuses on all things STEM.

STEM exhibits. STEM programs. STEM events. We hear a lot about children’s museums adding STEM (Science, Technology, Engineering, Math) to their educational offerings. Some museums also add an “A” for Art (STEAM). But what does STEM really mean in the context of a children’s museum, or in an early childhood area of a science center? What constitutes a “valid” STEM experience? And how can a museum set up appropriate learning goals for STEM experiences for early learners?

One useful framework for thinking about these questions starts with three broad aspects of STEM:

  • STEM Content
  • STEM Skills
  • STEM Habits of Mind

STEM in children’s museums encompasses a broad range of activities and when developing such activities, it increases the learning impact to include as many of these three elements as possible. Children’s museums often include STEM in much of what they do—sometimes without even knowing it. But museums can have the greatest impact when they help learners and/or their caregivers recognize how an activity specifically supports STEM learning.

STEM Content

Widely available STEM content offers many opportunities for introducing concepts through exhibits, programs, and activities. The content matter for Science, the “S” in STEM, spans from astronomy to zoology. Technology includes materials and objects that range from tiny devices to software to huge facilities, which can encompass building structures, water play, and working with model trains and traffic signals. Engineering includes concepts such as strength, flexibility, and balance, plus the design of things that people use. Math includes geometry, numbers, and patterns, among many other concepts. All of these STEM content areas can find a home among the exhibits, programs, and events of a children’s museum, and endless print and online resources provide ideas for creative staff who wish to include STEM in their offerings.

However, research on learning has shown that developing activities with the goal of simply teaching content, including STEM, can actually be counterproductive in the preschool years. There is little research showing that rote acquisition of STEM facts at an early age leads children to consider STEM careers or even to develop useful STEM skills later in life. Instead, we advocate using STEM content as a platform, or base, for meaningful learning about STEM skills and STEM habits of mind.

STEM Skills

Skills, the second key element of STEM, utilize critical thinking and problem solving to make connections across multiple domains of children’s development. STEM skills have their basis in science process skills, such as observing, classifying, asking questions, predicting, experimenting, and modeling. Everyday tasks in a child’s life, such as solving a puzzle, learning to get dressed, or testing out the properties of primary colors, can reinforce STEM skills. Each discipline involves further skills such as identifying categories in science, ushiing tools in technology, repurposing materials in engineering, or measuring in math, which build on proficiency and mastery across STEM practices. These competencies can be learned and practiced from an early age, and activities based on children’s natural curiosity form an ideal way to build STEM skills.

In science, for example, process skills include asking a question (e.g. “Are all of my fingerprints the same?”), creating a hypothesis, designing an experiment to test it, analyzing the results, and communicating the findings effectively to others. Young scientists are often curious about concrete things, like their own body or the food they eat, from their worldview. Taking this curiosity a step further and asking children to share their reasoning for a hypothesis or observation promotes more advanced science thinking.

Technology is generally seen as the process of making things, or using tools, materials, and skills to improve something or create novel solutions or products. Building with blocks is a time-tested introduction to technology skill building. Through exhibits, programs, and events, children’s museums have many other opportunities for young visitors to learn about the process of building by using simple tools and materials.

Engineering, the third element of STEM, is a process for designing solutions to problems that involves meeting a goal while working within constraints. The photo on the cover of this issue shows students engaged with the problem: “How can we design a model windmill that will lift a cupful of pennies on a string (the goal), using the materials and equipment provided (the constraints)?” Iteration, controlling variables, and persisting through failure are key elements in early engineering experiences. It is important to break down the engineering design cycle into smaller parts (build and test) or to simplify materials (paper strips, straws, and paperclips), so young children can focus on using familiar materials in new ways. This removes extraneous information and allows the engineering thought processes to come through.

Mathematics, the fourth element of STEM, is vast and influences the other three at almost every step. Math skills include the ability to count, measure, estimate, and solve problems, as well as perform other activities such as sorting a series of 3D objects by color, shape, or size, identifying patterns, or making inferences based on statistical reasoning. While these seem like complex activities, children do them every day. Children’s museums can help visitors improve their motivation and skills by providing engaging, challenging activities based on math.

While each area of STEM has a set of process skills, in reality, these skill sets overlap and reinforce each other. For example, being able to count and measure (math) is key for collecting data needed to test a hypothesis (science) or assessing whether a constructed model (technology) adequately solves a problem (engineering).

Habits of Mind

Perhaps the most important part of STEM for museum visitors is the set of habits of mind that lead children to engage with STEM in the first place, or make use of STEM later in a career or daily life. STEM habits of mind are ways of thinking that become so integrated into a student’s learning that they become mental habits. Key habits of mind associated with STEM include traits such as curiosity, creativity, collaboration, communication, confidence, critical thinking, and leadership, along with other traits such as open-mindedness, skepticism, and persistence.

Most of these traits could apply equally well to non-STEM fields, such as drama, sports, or music. So how does a children’s museum offer a program in creativity and convince parents and other stakeholders that they are supporting STEM learning?

What Is STEM in a Children’s Museum?

STEM surrounds us, but the key element that distinguishes STEM in a children’s museum is intentionality. When museum staff and volunteers make connections to the STEM in a mirror, a pile of stones, a child’s scooter, or a texture wall, they transform these items into STEM exhibits. For example, a museum educator reading the “Three Little Pigs” to a child parent group can easily turn the story experience into a STEM learning experience by asking children about the strength of various materials used to build the three houses (which of course has a big effect on whether the house will “blow down”). They can ask children about wind, the ways that they have experienced it or whether they have ever seen a tree blown over after a storm. By taking a STEM habits-of-mind approach, the educator could also discuss how experiments, teamwork, and communication could have affected the outcome of the story.

Another important way that museums can foster STEM learning is to encourage caregivers to take activities, games, concepts, and STEM habits of mind home from a museum visit. When adults engage their children in simple STEM activities (“What do you think made that burrow in our lawn?”) or daily activities (“Let’s bake some cookies together, and you can measure out two cups of flour.”), they are building STEM literacy through content, skills, and habits of mind. Celebrating moments like these during their museum visit or modeling how child-directed inquiry and play can lead to STEM learning can empower caregivers to build STEM literacy with their young learners.

How Children’s Museums Can Include STEM

Take a look at your exhibits with STEM glasses on. Observe how children and caregivers use the exhibits   and materials. In what ways can you highlight STEM learning that is already happening? How can you make small (or big!) changes to enhance STEM learning? Dramatic play areas are rich with opportunities for STEM learning, as children are already engaging in narratives that help them make sense of the world and develop self-regulation, collaboration, and perspective taking—important skills for the STEM field and beyond. Play areas such as grocery stores encourage math skills (order of operations, balancing equations, dividing resources). Veterinary clinic or farm exhibits can open conversations about animal behavior and traits, and medical clinic exhibits can prompt questions about the human body.

Light, magnetism, and air are examples of physical science content often found in children’s museums that can be explored through cause and effect. Understanding causal relationships leads to experimentation, creative use of materials, finding solutions, or making models.

Art studios and makerspaces provide interesting mediums for using STEM concepts and skills. Approaching art and STEM simultaneously, rather than as separate entities, creates additional entry points for learning. Capillary action is a great example of science content that can be authentically explored through art using primary colored markers, coffee filters, and water: a true STEAM activity.

Importantly, it is not necessary to be a scientist or engineer to develop good STEM programming at a children’s museum! It is far more important to be comfortable with the processes of STEM and confident in helping children and adults explore together. Exhibits and programming can be very simple: open-ended activities that promote trial-and-error experimentation work well in almost any setting. The best exhibits often have no right answer. Designing activities where children and adults can freely try alternatives and discuss the outcomes generates authentic co-learning moments.

Lead by Example

There are still many barriers to STEM learning for young children, whether it’s a lack of science identity among adult caregivers, persisting social biases (across gender, socioeconomic status, or race), or an increase in screen time leading to a decrease in outdoor play. Many community members have limited access to high quality STEM programming, which is why it is critical to embrace the work children’s museums already do to advance STEM and be thoughtful in how to make these experiences inclusive and accessible to all. Children’s museums already play an important role as conveners in their STEM communities. They can also serve as resources for adults and children within networks of early learning organizations (preschools, libraries, Boys & Girls clubs, etc.). In doing, our field can pave the path for embracing STEM as a process and as a way of learning about the world.

Charlie Trautmann, formerly a children’s science center director and ACM board member, is a visiting scholar at Cornell University’s Department of Human Development. Janna Doherty is program manager of early childhood programs at the Museum of Science, Boston.

To read other articles in the “STEM” issue of Hand to Handsubscribe todayACM members also receive both digital and printed complimentary copies of Hand to Hand. ACM members can access their copies through the Digital Resource Library. Contact Membership@ChildrensMuseums.org to gain access if needed. 

The First Four: Origin Stories of the First Children’s Museums in the United States

Pictured clockwise from top left: Brooklyn Children’s Museum (1899), Boston Children’s Museum (1913), The Children’s Museum of Indianapolis (1925), and Detroit Children’s Museum (1917)

The following post appears in the “History and Culture Summit” issue of Hand to Hand, ACM’s quarterly journal.

By Jessie Swigger, PhD

In the first twenty-five years of the twentieth century, four museums for children opened in the United States: Brooklyn Children’s Museum (1899), Boston Children’s Museum (1913), the Detroit Children’s Museum (1917), and The Children’s Museum of Indianapolis (1925). These four museums—opened by different individuals and groups in different places and at different times—were linked by more than their shared focus on young audiences.

First, they were all shaped by the progressive education movement, which was then at the height of its power and influence. Second, at each museum, women played significant leadership roles (which was unusual in the museum profession, or anywhere). Many of these women knew one another and created a new professional network for their particular brand of museum work. Reflecting on the origin stories of these pioneer children’s museums sheds light on current trends and directions in the children’s museum movement.

Brooklyn

Brooklyn Children’s Museum (BCM) opened in 1899, less than one year after Brooklyn became a borough of New York City. The museum originally operated under the umbrella of the Brooklyn Institute of Arts and Sciences (BIAS), then in the process of moving into a new and much larger building under construction on Eastern Parkway. The children’s museum opened just a few blocks away in what was known as the Adams House in Bedford Park (now Brower Park) in Crown Heights.

BCM was open to the public, free of charge, and sought to provide young people with an introduction to the natural sciences that supported the “various classwork of the public schools,” particularly along the “lines of nature study.” The BIAS Annual Report of 1901-1902 included a special invitation to teachers encouraging them to draw on the museum’s resources when developing “class work in nature-study.” This focus on nature study is perhaps unsurprising—New York’s recently appointed superintendent of public schools, William Henry Maxwell, was an advocate for nature study in the curriculum.

The nature study movement, part of the increasingly popular progressive education movement, encouraged young people to learn by observing and interacting with the natural world. Historian Sally Gregory Kohlstedt explains that “at the core of nature study was a pragmatic insistence on using local objects for study emphasizing the connection between those objects and human experience.” It was particularly popular in urban areas, where progressives feared the lack of contact with nature in America’s growing cities would be detrimental to the Americanization of newly-arrived immigrants.

In 1902, Anna Billings Gallup, a teacher, nature study advocate, and recent graduate of the Massachusetts Institute of Technology, joined BAIS as an “assistant” at the children’s museum. Two years later she was named curator-in-chief. At a time when few women held significant positions in museums, Gallup was a pioneer.

Brooklyn Children’s Museum’s collections certainly reflected a commitment to nature study, but they also addressed the wide range of childhood interests and the breadth of the public school curriculum. Inside BCM, children found collections illustrating zoology, botany, U.S. history, mineralogy, geography, and art. Gallup explained in an article for Popular Science that the exhibits were “attractive in appearance, simple in arrangement, and labeled with descriptions adapted to the needs of children, printed in clear readable type.”

Gallup’s work was well recognized by her peers. In 1907, she was one of five women who attended the Second Annual Meeting of the American Association of Museums (AAM) in Pittsburg, PA, where she presented a paper titled “The Work of a Children’s Museum.” For the next thirty-four years, Gallup and her staff worked to expand the museum’s collection and physical presence.

Boston

Delia I. Griffin was one of the other women attending the 1907 AAM meeting, where she presented her paper, “The Educational Work of a Small Museum.” At the time, she was director of the Fairbanks Museum in St. Johnsbury, VT. Like Gallup, Griffin was trained in nature study techniques and had even produced a pamphlet titled Outline of Nature Study for Primary and Grammar Grades. At St. Johnsbury, she created lesson plans in nature study at the museum for local public schools. Griffin and Gallup became friendly, and when a second museum for children opened in Boston, Gallup recommended Griffin for the job of curator.

In 1909, members of Boston’s Science Teachers’ Bureau began building a collection of natural history objects that could be used in public school classrooms. By 1913, the bureau had founded the second children’s museum in the United States, the Boston Children’s Museum. Like Brooklyn Children’s Museum, it was housed in a former mansion. Located at Pine Bank in the Jamaica Plain neighborhood, the museum offered children access to ethnographic, natural history, and historical collections. Griffin would later write that the goal of the children’s museum was to train the “plastic minds of children to observe accurately and think logically.”

Detroit

In 1917, the Detroit Museum of Art, undergoing its own growth, opened a children’s museum, with yet another woman at the helm. Gertrude A. Gillmore, a supervising teacher of the Martindale Normal School, was appointed curator. She explained that the museum’s purpose would be “two-fold: to loan illustrative material to the schools and to attract the children to the Museum through monthly exhibits appealing directly to their interests.”

In 1919, Gillmore reflected on the Detroit Children’s Museum’s (DCM) progress in a report. Like Brooklyn and Boston, the museum’s work developed in tandem with that of public schools. While the collection was drawn from the Detroit Museum of Art’s holdings, the children’s museum reported, “in general our policy has been not to organize material as a collection until a wish for it has been expressed.” This approach meant that collections were created in response to requests from public school teachers in an even more direct way than at Brooklyn and Boston. By 1919, the children’s museum had hosted exhibits on the “History of Detroit,” “Common Birds and Mammals of Michigan,” and several exhibits on “phases of art of interest to children.” In 1927, the Detroit Museum of Art changed its name to the Detroit Institute of Arts and moved to a new and larger building on Woodward Avenue. Two years earlier, the DCM had been placed directly under the Detroit Board of Education. The Detroit Children’s Museum found a new home in a building type that was now a familiar one to children’s museums—a former mansion—the Farr Residence at 96 Putnam in Detroit.

Indianapolis

The Children’s Museum of Indianapolis opened in 1925. Discussions about children and museums had begun two years before, when the Indianapolis Progressive Educational Association (PEA) held its first meeting at the Orchard Country Day School. Founded in 1922, the Orchard School was a fitting location for the meeting. The curriculum followed Marietta Pierce Johnson’s “Organic School Model.” Johnson drew from progressive educator and philosopher John Dewey’s ideas about learning by doing. Two of the school’s nine founders were Martha Carey and Mary Carey Appel, daughters of wealthy socialite Mary Stewart Carey. In fact, Mary Stewart Carey had donated her home and apple orchard for the cause.

There were several items on the PEA agenda, but most pressing was a desire to make the museum collections housed in the Statehouse available to the city’s public school children. Faye Henley, newly appointed director of the Orchard School, argued, “The material should be put into traveling cases and sent around to the schools.”

Mary Stewart Carey may not have been at this meeting, but it’s quite likely that she knew about the Indianapolis PEA and their conversation given her association with the Orchard School.

The next year, Mary Stewart Carey visited Brooklyn Children’s Museum while on vacation in nearby Asbury Park, NJ. Soon, she was on her way to the Adams House. When she returned to Indianapolis, she was determined to create a similar institution in her hometown.

Carey was well positioned for this kind of endeavor. Her philanthropic activities expanded beyond the recently founded Orchard School. For example, she played a key role in selecting the Indiana state flag in 1917, and was a member of the Indianapolis Woman’s Club and the Art Association of Indiana. Carey’s connections would prove useful in garnering support and resources for the museum.

Soon, an organizational committee was formed with Carey at the helm. They quickly formalized their commitment to creating a museum centered on their intended audience rather than a collection, writing that “the viewpoint of the child should be considered in providing for the equipment and installation of all materials.” Over the next few months, the museum wrote a constitution, elected a board of trustees, and began developing partnerships with the local public schools and with clubs for children.

The museum board had members and interest, but they lacked the funding to purchase a collection. So, the board called on the local community to donate objects they believed would educate children. Museum lore claims that the first donated objects were a few arrowheads that Carey’s grandchildren had found and given to her. They received an overwhelming response from community members. One woman tried to donate a live alligator, perhaps knowing the Brooklyn Children’s Museum included a live animal collection, but the Children’s Museum of Indianapolis turned it down. While its sister institutions had solicited collections from established sources, such as the Detroit Institute of Arts, the children’s museum was the first to directly invite the community to participate in the creation of the collection.

In July 1925, the museum found its first home when the board rented a carriage house behind the Propylaeum, the city’s women’s literary society. By November, the board hired E.Y. Guernsey as curator. Guernsey was formerly an archaeologist for the Museum of Natural History in Los Angeles and at the Spring Mill State Park in Mitchell, Indiana. When Guernsey oversaw the museum’s first opening to public school classes the following month, there were no cases. Instead, the objects were placed on tables, out in the open.

Two years later, primarily due to high rent, the museum moved out of its first carriage house home and into Carey’s former home on North Meridian, where children visited a larger collection distributed among themed rooms that included the Geology Gallery, the Natural Science Gallery, and the Pioneer Gallery.

Connecting Past and Present

The four museums discussed here were created more than 100 years ago, but their origin stories raise questions for the contemporary movement. Each museum had strong links to the progressive education movement and to public schools. In many ways, the first four children’s museums saw themselves as partners with public schools. How do current children’s museums work with schools, and how do they view their relationship with them? Second, women played a central role in founding each museum. As an extension of the public schools, where a majority of the teachers were women, it was acceptable for women to take on the role of curator or director of a children’s museum. These women formed an unofficial but important network as they shared ideas about how best to do children’s museum work. Do women continue to play a larger role in the children’s museum profession than in other fields, or has this changed over time? How has the presence of women from the very beginning impacted the approach of various children’s museums?

There are many other similarities that these first four museums shared. In studying the connections among Brooklyn, Boston, Detroit, and Indianapolis, we can learn more not only about the foundational history of children’s museums, but also about the current state of the field.

Jessie Swigger is the director of Western Carolina University’s Public History Program. She earned her MA and PhD in American Studies from the University of Texas at Austin. In addition to presenting at numerous regional and national conferences, her work has appeared in The Encyclopedia of Culture Wars and The 1980s: A Critical and Transitional Decade. In 2013, she received the North Carolina Museums Council Award of Special Recognition. Her award-winning book, History Is Bunk: Assembling the Past at Henry Ford’s Greenfield Village, was published by the University of Massachusetts Press in 2014.

To read other articles in the “History & Culture Summit” issue of Hand to Handsubscribe todayACM members receive both digital and printed complimentary copies of Hand to Hand. ACM members can access their copies through the Online Member Resource Library–contact Membership@ChildrensMuseums.org to gain access. 

Museum Schools: Laboratories for Playful Learning

The following post appears in the January 2019 issue of Hand to Hand, ACM’s quarterly journal. 

By Ruth G. Shelly

Museums that run preschools or elementary schools often have more than just physical walls separating these operations. Museums and schools have vastly different schedules, revenue streams, licensing requirements, and staffing issues. Often the school is seen as a “program of” the umbrella museum operation. But what if the organization’s learning approach were the umbrella—and the museum, school, and professional development initiatives were all considered laboratories for developing and disseminating that learning approach? Portland Children’s Museum is moving in that direction.

For children’s museums considering a preschool and/or elementary school, here are some of our lessons learned.

Be clear on your intent

Portland Children’s Museum was founded in 1946 as a program of Portland Parks and Recreation. Its first home was an 1861 mansion, followed by a 1918 nurses’ dormitory, which the museum quickly outgrew. In 2001, Rotary Club of Portland raised $10 million to move the museum to the former home of Oregon Museum of Science and Industry, a mid-century brick building left empty when OMSI relocated to a much larger facility.

Although the old science center was far from glamorous, the children’s museum felt it had landed in paradise—with far more room, generous parking, and the verdant surroundings of Washington Park. The museum separated from Portland Parks and became its own private nonprofit. Parks remained the museum’s landlord as owner of the building—offering a generous thirty-year lease for $10, baseline utilities, and modest capital repairs.

In the same period as the museum’s 2001 move, two other events converged: Oregon passed legislation allowing the formation of charter schools, and educator Judy Graves returned from a trip to the preschools of Reggio Emilia in Italy, determined to start her own school inspired by the Reggio approach. All she needed was space, of which the children’s museum suddenly had an abundance. Judy and museum director Verne Stanford collaborated to co-locate the children’s museum and new charter school, both based on playful learning. Opal School opened its doors to its first class of students in September 2001 as a museum program.

Thus Portland Children’s Museum and Opal School “fell into place” under the unexpected constellation of real estate, Oregon law, and an inspiring trip to Italy. This fortunate coincidence sparked the children’s museum/school relationship that has evolved, somewhat through trial and error, over the past seventeen years. We now run a tuition-based, private beginning school for thirty-seven preschoolers, and a public charter elementary school for eighty-eight students grades K-5. We have recently seen our inaugural students graduate from college.

A children’s museum considering a school today has the benefit of learning from the experience of organizations like Portland Children’s Museum and Opal School. Is the intent of a new school mission-driven, or is it the prospect of an additional revenue stream? If the latter, think carefully, because there may be bumps in the road ahead.

Be aware of cultural and operational differences

While on the surface, a children’s museum and preschool or elementary school seem like a natural fit, there are significant cultural and operational differences that can be mitigated with careful planning. Advance agreements can help alleviate tension later on. Consider:

  • Security: While museums certainly need to be security conscious, it’s not easy to run a public school in a public place. Stakes are high when adults (often not the same ones every day) drop off and pick up students, sometimes using the same entrance and hallways as the general public.
  • Schedules: Museums tend to be year-round attractions open six to seven days/week. Schools generally run on an academic year, and school days are shorter than museum days. In-house custodial and maintenance staff need to be able to flow with the varying workload, or outsource services to accommodate demand.
  • Space: Museum galleries are noisy. On school days, the classrooms require concentration and a buffer—including from sounds of children playing on the floor above! Over the course of the year, empty classrooms are tempting real estate for summer camps, but classrooms require maintenance, and teachers need to return to their workspace before camp sessions are over.
  • Staffing. Museum staff work year-round and are busiest on holidays, while teachers get summers and holidays off. Museum and teacher salaries may be set to different market benchmarks. Retirement plans are different for a private nonprofit vs. public school. In addition, working in different parts of the facility means that maintaining overall staff unity can be a challenge.
  • Sources. Budgeting can be complex, as sources of revenue for the school (tuition, tax support per student) are different from traditional museum revenue streams. If there are shared services for administration, fundraising, and custodial/maintenance, everyone needs to agree on how much each entity contributes toward those expenses. Fundraising can be complicated if donors want to give to just the museum or just the school.

Engage the students as collaborators.

The above list gives pause, and it should. However, the partnership of students learning in a museum environment, and contributing back to improve that environment, is a great return on investment.

At Portland Children’s Museum, students in Opal School have become active collaborators. We find no better place to engage children’s creativity and spread their ideas than in our museum exhibits. After all, the most effective children’s exhibits are informed by children themselves. Our exhibit designers work with classroom teachers so that concept exploration becomes a class project incorporated into the curriculum.

For example, in creating The Market, our students dreamed of illustrating the relationship between land and food. The result includes a grape arbor, apple tree, beehive, and chicken coop, which students drew out as a full-size floor plan in our exhibits staging area.

To develop our forthcoming water exhibit, Drip City, we collaborated with Opal School students as well as museum visitors, students at the nearby Native Montessori Preschool at the Faubion School Early Learning Center, and other diverse community members. Opal School students explored the concept of watershed, took a field trip to the source of Portland’s water, and diagrammed their understanding in drawings that will become part of the final exhibit.

While Opal students do not regularly visit the museum every school day, many of them stay after school to play. Each student’s family can sign up for a play pass, free with enrollment, that allows them to play after school with their caregiver as long as they want, and to come on weekends and holidays free.

Unify under your philosophy as well as your roof.

Portland Children’s Museum and Opal School’s relationship began as convenient co-location, supported by a common commitment to learning through play. Over time, it has matured into a unified learning philosophy called Playful Inquiry, based on five principles:

  • Explore playfully
  • Inspire curiosity
  • Share stories
  • Seek connections
  • Nurture empathy

We now consider the museum, Opal School, and our professional development offerings as laboratories for developing and disseminating this learning approach. We employ Playful Inquiry for informal learning with families in the museum, formal learning with students in the school, and professional learning with adult audiences through consultation, workshops, retreats, and symposiums. Topics offered to adult audiences include Equity and Access through Story, Supporting Social and Emotional Intelligence, and Constructing Collaborative and Courageous Learning Communities (For a complete list of offerings, see here.) In the process, literal and figurative walls are becoming more porous. In contrast to seeing ourselves as united under one physical roof, we see ourselves united in practicing and experimenting with the same learning approach, just in different settings with different audiences.

To be sure, it’s a work in progress. Even after seventeen years, or perhaps because of that long history, there are ongoing challenges to resolve. For example, as the organization grows and space becomes more precious, which program (museum, school, or professional development) takes priority? However, whether staff members work in the museum, the school, professional development, or core mission support, we remember we all use the same learning approach to work with each other. By nurturing empathy for different perspectives, seeking connections in our work, sharing stories of success and failure, remaining curious about potential solutions, and exploring playfully together, we employ our learning approach to blur the boundaries between museum and school, which are united in a singular mission:

To develop innovative problem-solvers through playful learning experiences that strengthen relationships between children and their world.

Ruth Shelly has served as the executive director of Portland Children’s Museum and its associated Opal School and Museum Center for Learning in Portland, Oregon, since 2013. Prior to this Shelly was the executive director of the Madison Children’s Museum in Wisconsin.

To read other articles in the “Museum Schools + Preschools” issue of Hand to Handsubscribe todayACM members also receive both digital and printed complimentary copies of Hand to Hand. ACM members can access their copies through the Online Member Resource Library–contact Membership@ChildrensMuseums.org to gain access. 

Defining Play: Practical Applications

Led by the Association of Children’s Museums and the University of Washington’s Museology Graduate Program, the Children’s Museum Research Network (CMRN) formed in 2015 with funding from the U.S. Institute of Museum and Library Services. For the past year, CMRN has contributed an article to each issue of Hand to Hand to disseminate their findings with the field. The following article was shared in the Summer/Fall 2017 issue, “History & Culture Summit.” Stay tuned to the blog for more articles from CMRN! 

By Kari Ross Nelson and Alix Tonsgard

In the previous issue of Hand to Hand, Suzy Letourneau and Nicole Rivera described the Children’s Museum Research Network’s (CMRN) study of how children’s museums conceptualize play and its role in their missions. This study showed that while children’s museums strongly value play as important to their missions and as a mechanism for learning, few defined play or how it leads to learning in a formal way within their institutions. Sharing these findings at InterActivity 2017 in Pasadena, California, sparked discussion about defining play and how a definition might impact our work.

The purpose of this article is to explore the practical application of a clearly-stated and understood definition of play. To this end, we spoke with staff from two children’s museums that have their own definitions of play to see how this plays out on a day-to-day, practical level: Barbara Hahn, vice president of development at Minnesota Children’s Museum (MCM), and Jessica Neuwirth, exhibit developer at Providence Children’s Museum.

Both Minnesota Children’s Museum and Providence Children’s Museum built their definitions from studying the research on play. Importantly, each museums qualifies its definition of play with specific adjectives that distinguish it from other types of play, place it in a position of respect, and convey the importance of play as related to learning. Providence specifies “free play”; MCM calls it “powerful play.”

As Hahn says, “You can ‘play’ soccer or you can ‘play’ a video game—both are very achievement-oriented. Our term, ‘powerful play,’ refers to play that is captivating and fun, active and challenging, and self-directed and open-ended. In action, that means children are having a good time, showing interest, moving and thinking, and exploring freely—choosing what they want to do and how to do it. Crafting this definition was a necessary exercise to get clear on what we’re all about, what we’re proposing, and how it’s valuable to children.”

That clarity works on multiple levels for the museums, both internally and externally. Within the museums, the definitions of play provide filters and focus—criteria against which they can evaluate everything they do. Their definitions of play are front and center in the design of museum experiences. For example, Providence’s “free play” definition describes play as freely-chosen, personally-directed, intrinsically-motivated, and involving active engagement. Neuwirth compares program and exhibit design concepts against these standards throughout the exhibit or program development process. Can a child immediately figure out what an exhibit is about and jump into it without adult intervention and without signage? Is the play personally directed? Is the child actively engaged, or is an educator teaching something while the child sits and passively receives information? Realistically, not every component will meet every criterion for every child, but across the museum, they can all be experienced.

A well-articulated definition of play also helps communicate the institution’s deeply held values to new staff. “When we have interdepartmental meetings about developing new programs, new exhibits, or other integrated projects, the definition is central to talking about what these new initiatives will look like,” says Neuwirth. “This helps to get everyone on the same page.”

Neuwirth points out that with small budgets and limited resources, practitioners need to be able to direct themselves and their museum in the most effective way and use what they have well. “Our definition (of play) deploys our resources well, all in the name of a big idea.”

Because Providence’s definition of play centers the child as director of their own play, self-motivated and active as well, Neuwirth believes that “our exhibits are designed to have multiple entry-points, many ways to proceed with playing, and no set outcome. This allows all users to follow their own interests, work at levels that feel appropriate to them, and define their own outcomes. Our exhibits tend to be more process-oriented, and less about teaching specific content.”

Definitions of play further serve an important role in communicating outside the museums. Not everyone understands or shares the passion for the power of play. MCM describes what goes on in their museum as “Powerful Play.” According to Hahn, the use of the word “powerful” serves to “call attention to play and gives it the respect it deserves and doesn’t always get.” Not only is this an important distinction to communicate to funders and media, but also caregivers. By placing special emphasis on communicating their definition of play with parenting adults, MCM shares tools and language for thinking about the different types and values of play.

Both Hahn and Neuwirth see benefits to an institution-specific definition of play, without feeling that a definition limits what they do. “When we’re designing exhibits or programs, as museum staff, we want to be able to speak from one place,” says Neuwirth, “and that’s what this definition is about. We’re not telling people what they have to believe, we’re saying this is what we do here and what why we do it.”

A field-wide, shared definition of play may not be reasonable, considering the variety of community-specific children’s museums responding to different audiences and needs. Some worry that a definition of play could stifle creativity, which is contrary to the essence of play. In some circles, the word “play” itself implies the trivial, unimportant, or superficial, and is avoided. Nevertheless, the two museums mentioned here demonstrate that having a clear definition of play, on an institutional level, can strengthen a museum’s work and facilitate communication around play to stakeholders. In turn, as more children’s museums establish clear definitions, their work can contribute to the broader, field-wide understanding of play as it relates to learning in all children’s museums.

DuPage Digs Deeper
An agreed-upon definition of play may also carry an impact beyond the field of children’s museums. Two studies completed by CMRN inspired the development of a study at DuPage Children’s Museum called Parental Perceptions of Play and Learning. Focus groups and surveys were used to gain an understanding of parents’ beliefs about play and learning. Of particular interest in this process were the focus group discussions about the tensions and pressures experienced by both adults and children as a result of academic and social stressors—a tension widely experienced by early childhood educators as well. In the current climate of our education system, the association of the word play with “fun” seems to devalue its power to support learning and development.

With work underway on behalf of CMRN as well as within institutions such as Providence Children’s Museum, Minnesota Children’s Museum, and DuPage Children, which are conducting research and positioning themselves as champions for play, there may be potential to stimulate a broader level of conversation and action, both within the children’s museum field and beyond.

Kari Ross Nelson is research and evaluation associate at Thanksgiving Point Institute. Alix Tonsgard is early learning specialist at DuPage Children’s Museum.

Helping Busy Parents Support Their Kids’ Brain Development

The following post appears in the latest issue of Hand to Hand, ACM’s quarterly journal. 

By Bezos Family Foundation

In today’s time-strapped world full of countless obligations and distractions, parents have their hands full. On any given day, they have to make breakfast, dress their kids, prepare lunch, get them to school or childcare, pick them up again, shop for groceries, cook dinner, bathe them, prepare for bedtime, clean the dishes, and do the laundry—and that’s often just the tip of the iceberg. In addition to attending to these basic needs, parents are exposed to a steady stream of prescriptive, sometimes scary, sometimes conflicting instructions on how to raise their children. They are bombarded with well-meaning, but often beleaguering, advice like, “You must do this or that or your child won’t do well in school, won’t get a good job, or won’t have the skills needed to succeed.” It’s no wonder that parents feel overwhelmed.

And yet, the science around early childhood development is clear. During your child’s earliest years, their brain makes one million neural connections every single second. These first three to five years especially are an opportunity to develop a child’s neurological framework for lifelong learning. Given their hectic daily schedules, are parents supposed to make extra time for “brain-building”?

Vroom, an early learning and brain development initiative, starts from a very simple principle: Parents already have what it takes to be brain-builders. They don’t need extra time, special toys or books to play a proactive role in their child’s early brain development.

About Vroom

Vroom was developed through years of consulting with early learning and brain development experts, parents, and caregivers. Science tells us that children’s first three to five years are crucial to developing a foundation for future learning. Even when babies cannot speak, they are looking, listening, and forming important neural connections. In fact, when we interact with children in this time period, a million neurons fire at once as they observe and listen to their environment.

Vroom’s early goal was to determine how to best support early learning and development by fostering the types of parent/child interactions that help build brain architecture and help ensure that children will have strong and resilient brains. Vroom applies the science, translating complex early learning and development research findings into free tools, tips, and activities that are simple enough to fit into daily routines and are right at parents’ fingertips.

Vroom Tip 1

The simple activity of washing hands in the bathroom is enhanced by a Vroom tip posted on the wall to the right of the sink.

For example, a Vroom tip can turn laundry time into what we term a “brain-building moment” by suggesting that a child help sort clothes by size or color. The scientific background behind this tip is based on research that shows categorizing by letter or number develops a child’s flexible thinking, memory, focus, and self-control—all skills that develop a solid foundation for lifelong learning. So, by connecting a simple task to a fun activity with a child, the child can learn and develop their understanding of the world.

Vroom tips are available to parents and caregivers across many different channels: on the Vroom website, the Vroom app, the Vroom texting program, and in print materials. Vroom creates age-appropriate tips, so a two-year- old and a five-year-old won’t get the same tips. Tips are written in clear, accessible language that celebrates the work parents are already doing to support their children’s growing brains. The tips are also available to parents in both English and Spanish.

Additionally, Vroom’s partnerships with brands such as Baby Box, Goya, Univision, and now the Association of Children’s Museums (ACM), reflect the desire to meet parents where they are. Rather than expecting parents and children to make space for something extra in their already busy lives, Vroom identifies ordinary moments like mealtime or bath time, or visits to places like museums or libraries, as opportunities to engage in valuable, shared brain-building activities.

Vroom’s Partnership with the Association of Children’s Museums

Vroom’s mission to highlight the brain-building opportunities in everyday moments inspired a pilot program in 2015 between Vroom and the Children’s Museum of Denver at Marsico Campus. “The Children’s Museum and Vroom came together in 2015 and brainstormed the best way to translate the hard-hitting science of Vroom into a physical space; and in this case, an institution dedicated to creating platforms for discovery between parents and children,” said Sarah Brenkert, senior director of education and evaluation at the museum. “We wanted to design a concept that would be simple, yet vibrant and coherent, and one that other institutions could mirror.”

Together, Vroom and the Children’s Museum of Denver reimagined the role institutional spaces can play in supporting families and enhancing the moments they spend together. The goal was to transform underutilized amenities and spaces within the museum, places like bathrooms, water fountains, stairs, lockers, cafés, and hallways, into fun opportunities for brain building. This initial pilot program with Vroom and the Children’s Museum of Denver provided many valuable insights. The lessons from the pilot helped refine the strategy as well as the specific Vroom tips so the tips could be seamlessly integrated into diverse yet universal physical spaces and environments.

“Our partnership with Vroom continues to inform many of the communication decisions we make and the events we create,” Brenkert added. “These all carry the message to parents that they already have what it takes to turn every moment—whether in a museum, at the grocery store, or in the car—into an opportunity to nurture young children’s minds.”

The success of the pilot set the stage for a new partnership with Association of Children’s Museums to apply the lessons learned from the pilot into a set of tools that can easily be deployed and integrated by any children’s museum. Vroom worked with ACM to develop a complete set of easily produced, low-cost resources, including decals and professional training materials tailor-made for children’s museums.

“We know that parents and caregivers can greatly benefit from proactive support to help them understand their children’s development,” said Laura Huerta Migus, executive director of ACM. “Vroom’s resources offer accessible, fun ways to support early childhood development, reflecting children’s museums’ innovative approach to learning. We’re so excited to share Vroom’s resources with the millions of children and families that visit children’s museums every year.” ACM’s role as a thought partner and a conduit for this work has been critical in helping bring Vroom’s vision into focus as well as to scale. Acting as an intermediary for Vroom, ACM will help bring these innovative tools to any interested member museum, no matter their location, size, or budget.

The Future of Vroom

Through valuable partnerships, like this one with ACM, Vroom offers unique opportunities to advance early childhood outcomes by delivering actionable, brain-building messages in ways that easily integrate into parents or caregivers’ busy lives. The partnership will serve as an additional step forward in supporting the Association of Children’s Museums’ vision of fostering a world that honors all children and respects the diverse ways in which they learn and develop. Over time, and with the help of partners like ACM and their member museums, Vroom aims to catalyze the adoption of a common language around brain development—across geographic boundaries and socio-economic divides—so that every parent sees themselves as someone who already has what it takes to be a brain-builder.

The Bezos Family Foundation supports rigorous, inspired learning environments for young people, from birth through high school, to put their education into action. Through investments in research, public awareness and programs, the foundation works to elevate the field of education and improve life outcomes for all children.

To read other articles in the “Brain Research and Children’s Museums” issue of Hand to Hand, subscribe todayACM members also receive both digital and printed complimentary copies of Hand to Hand. ACM members can access their copies through the Digital Resource Library–-contact Membership@ChildrensMuseums.org to gain access if needed. 

ACM members interested in participating in Vroom can apply here

32 Years and 25 Linear Feet of Hand To Hand

This post first appeared on Jeanne Vergeront’s Museum Notes blog on May 23, 2018. 

By Jeanne Vergeront

During InterActivity 2018 in Raleigh (NC), tables stretched across the convention center lobby. Over the 4 days of the conference, participants, presenters, and vendors moved around the tables loaded with stacks of back issues of Hand To Hand (H2H), the Association of Children’s Museums’ quarterly publication. Boxes and boxes of back issues, as far back as 1986, had been shipped from ACM’s Arlington (VA) office to allow members to browse and collect issues and hopefully reduce storage for back issues in ACM’s new offices.

Some conference goers passed and glanced; others stopped, browsed, and selected issues to take home. Yet with so much happening during the conference–colleagues seen only once a year; multiple sessions and study tours; and a MarketPlace full of vendors–absorbing what these stacks of issues mean for our field–its growth, change, and increased potential–was a challenge.

Thirty-two years is a long time, more than a generation. When thirty-two years of a field is explored in four issues in each (or most) of those years, countless stories and threads emerge making our field’s interests, concerns, and growth visible. And impressively so.

Initially Hand To Hand was a newsletter with a mix of long articles and short bits of information about exhibits, museum openings, people. From 1986 to 1993, Linda Eidecken was publisher/editor; she wrote the newsletter in cooperation with the AAYM (American Association of Youth Museums) board. In 1993, what had evolved into the Association of Youth Museums (AYM) bought Hand To Hand from Eidecken. Mary Maher took over as editor and designer and has continued in that role for twenty-five years. A few other changes came with this transition. The news and information portion became AYMNews and H2H strengthened its focus on substantive articles, case studies, museum initiatives, and reports.

Scanning the stacks of issues on the tables, H2H design changes were easy to catch. For years, H2H was a duotone (black plus 1 PMS color), tabloid size (11 x 17), and usually eight pages. Decisions about color and size changed as web and PDF formats gained in use. In 2007, H2H was a 16-page, 8-1/2 x 11 publication. The first full color issue was printed in Spring 2015. The most recent issue, a 32-page double issue, covered the history and culture of children’s museums.

These stacks are more than a “fire sale,” more than a publications list, and more than cardboard boxes in storage. These approximately 120 issues of Hand To Hand tell something about where we started, where we are, where we are going, and how we are getting there.

In scanning issues of H2H, some consistent areas of interest come through, as do the evolving ways in which children’s museums–and increasingly other types of museums–work and engage to address them.

An enduring interest in children and their wellbeing is evident in issues on play (Summer 1998, Fall 1999, and Winter 2008), humor (Fall 2000), health and wellness (Fall 2006), and cognitive development (Fall 1990). Strong roots in early childhood are reflected in a research review on young children in museums (Summer 1996) and a Great Friend to Kids Award to Head Start Founders (Summer 2007). From the beginning Hand To Hand has served as a way to look reflectively and critically at what a children’s museum is (Spring 1987, Fall 1992, Winter 2014/2015) and has given us the opportunity to be a community of learners around topics like these.

IMG_0053

The most recent issue of Hand To Hand chronicles the history and culture of  children’s museums

Several topics such as planning, exhibits, research, visitor services, and play appear in the very first issues and again over the next decades. This is not simply repeating a topic with new titles and authors. Rather, topics are reframed and reflect greater understanding of a topic and how to address it.

Following one topic, research, across 32 years shows the focus recurring and shifting in how it has been addressed and what it suggests about the field’s maturation. In the Spring 1989 issue that explored research and evaluation in children’s museums, Mary Worthington wrote, “Who Should Do Evaluation?” The Winter 2004 and Spring 2005 issues focused on research, in particular, integrating it into museum practices. When the Fall 2014 issue, Revving up Research, came out, the focus was on composing a research agenda for the field. By Spring 2016, an entire issue was dedicated to the Children’s Museum Research Network that has been active in conducting research across 10 research network member museums.

Early on, themes and articles in H2H focused internally on the museum, an understandable interest of museums that were just opening, growing fast, and figuring out what a children’s museum was. Some articles such as “Running a Non-Profit” (Winter 1991) were nuts-and-bolts. Others looked at setting up a children’s advisory board (Winter 1988 and Winter 1989) and conducting self-studies (Spring 1992). Profiles of exhibits and museums in most issues offered information and examples of exhibit topics and design to staff hungry for ideas.

Over the 32 years, more articles and issues have reflected the complex nature of children’s museums’ interests. Topics that may have initially seemed well defined, like play, programs or audience, have been increasingly understood in greater depth intersecting with other interests, like culture, partnerships, leadership, and sustainability. This awareness comes through in issues on Enhancing the Visitor Experience to Increase Revenue (Summer 1993), Planning for Change (Winter 2002 and Spring 2003), and The Cultural Meaning of Play and Learning (Winter 2008).

Just as a museum makes a journey from self-interest to a common good, so has the children’s museum field. This is apparent in an increasing focus on the larger environment in which museums operate. World events came to the forefront in 9/11 Response (Winter 2001) and After The Disaster following Hurricane Katrina (Winter 2006). With time, the global stage assumes a higher profile in Children’s Museums Around the World (Fall 2008) and Global Issues Impact, Local Impact (Spring 2013).

This journey towards a common good, of being useful in their communities is increasingly noticeable across 32 years of Hand To Hand. The Summer 1990 issue, Museums in Downtown, was the first to place children’s museums on the community landscape. A growing sense of responsibility to be engaged with the community and a deepening understanding of their potential impact are evident in the focus of somewhat more recent issues. Do The Right Thing: Children’s Museums & Social Responsibility (Winter 2000); Shared Values, Many Voices (Summer 2002); a double issue on diversity (Spring and Summer 2007); Declare Your Impact (Summer 2009) and Social Justice (Fall 2016) have probed these topics from more perspectives and emerging contexts.

IMG_3724

The first issue of Hand To Hand
featured a profile of Elaine Heumann Gurian

In “Looking Back 23 Years” (Spring 1988), Mike Spock reminded us that our field is for somebody, not about something. His insight has been invaluable in understanding who we are as children’s museums. It is equally helpful in recognizing the source of children’s museums’ strengths to which every single issue of Hand To Hand attests. Our field is defined by people, their collegiality, and generosity. By-lines, photos, and interviews amplify the centrality of people in this enterprise whether it is an interview with Brad Larson (Winter 1997), Elee Wood’s byline (Fall 2016), or Elaine Heumann Gurian’s photo on the first issue of Hand To Hand (Winter 1986-87).

Hand To Hand fully relies on the people who contribute to every issue. In fact, without them, there would be no Hand To Hand. The publication has benefited greatly not only from the contributions of colleagues in our field but also from many outside the field. They have shared personal insights, professional knowledge, organizational lessons, and sometimes, personal loss. They have also generously shared their time and writing talents. While the circle of authors keep widening, there are many who have written several H2H articles.

Thirty-two years of issues also demonstrate that children’s museums have a wealth of friends who have helped the field and enriched Hand To Hand. Loyal friends like George Hein, Professor Emeritus at Lesley University, have written on many topics for Hand To Hand over the years. The voices of researchers like Karen Knutson and Kevin Crowley, UPCLOSE (Spring 2005); museum professionals from outside the field like Kathryn Hill at the United States Holocaust Memorial Museum (Winter 1993); and museum planners like John Jacobsen (Summer/Fall 2017) and designers like Peter and Sharon Exley (Spring 2008) have extended the range of expertise and perspectives covered. Countless authors including Jim Collins, Richard Florida, Tom Kelley, Richard Louv, and Neil Postman have shared their work with the field through InterActivity presentations highlighted in Hand To Hand.

Hand To Hand would not have grown and evolved, guided and reflected our maturing field were it not for its steady-handed, word-loving editor, Mary Maher. Working closely with ACM staff she frames issues, finds writers, and works with each one. She designs each issue, and transforms an often fuzzy but promising idea into a quarterly publication that goes to museums, members, and authors, across the U.S. and the world.

So, when the next issue of Hand To Hand arrives, spend some quality time with it. In the meantime, pull out some of your favorite H2H back issues or go on-line and have a look. Take time to reflect, enjoy, and appreciate the contributions of so many in our field. And think about contributing yourself.

Jeanne Vergeront is director at Vergeront Museum Planning, based in Minneapolis, MN, and blogs at Museum Notes.

The Children’s Museum History & Culture Summit

The following post is condensed from the introduction to the latest issue of Hand to Hand, ACM’s quarterly journal. 

The first museum designed for children, Brooklyn Children’s Museum, opened in 1899. By 1960, thirty-eight children’s museums were in operation in the U.S. By 2012, this number had increased to 300 children’s museums worldwide, and continues to grow today.

Looking at the timeline of children’s museums, it’s possible to identify the social and cultural trends that fueled the field’s different periods of growth. However, in addition to empirical research, it’s critical to engage the people behind this growth, and learn their firsthand experience.

With support from the National Endowment for the Humanities (NEH), ACM convened a small group of children’s museum leaders, past and present, for The Children’s Museum History & Culture Summit on May 5, 2017, following InterActivity 2017. The Summit engaged leaders active in the children’s museum field in the past twenty-five years, with a focus on the explosive development of the field between 1995 and 2005.

This meeting was part of an ongoing project to collect stories and data to help tell the story of the recent history of the children’s field, building off the last major effort of this type, 1999’s Bridges to Understanding Children’s Museums project and report. A related goal of the Summit was to reconnect past leaders who have left the children’s museum community, many to retire or join related fields.

Over the course of an afternoon, panelists and participants engaged in reflection, camaraderie, and storytelling. Together, they reviewed themes from ACM’s initial data collection about the history of children’s museums, using this as a jumping-off point for a far-ranging discussion about the field.

The conversation was guided by the following questions:

  1. How has practice in children’s museums affected practice in the broader museum field? What are the implications for how object-based museums present exhibits and programs to children and/or family audiences?
  2. How does the lens of the humanities and academic study help ACM understand how children’s museums affect children’s learning?
  3. How have children’s museums influenced the idea of childhood? How has the idea of childhood affected practice in children’s museums?

The Summit unearthed themes and ideas that were of critical importance during the children’s museum field’s early growth—and continue to resonate today. With further insight from leaders of the field during the 1995- 2005 era, the “History & Culture Summit” issue of Hand to Hand naturally extends the conversation about the connection between our field’s history and future. (Look out for key quotes from the Summit throughout the issue.)

Telling our own story with confidence is the way forward as children’s museums continue to professionalize. How can we empower individual museums to gather their own stories to contribute to this field-wide effort? How can we use these stories to build the institutional self-confidence that comes from knowing who you are?

Alison Howard is Director, Communications at the Association of Children’s Museums. Follow ACM on TwitterFacebook, and Instagram.

To read other articles in the “History & Culture Summit” issue of Hand to Handsubscribe todayACM members also receive both digital and printed complimentary copies of Hand to Hand. ACM members can access their copies through the Digital Resource Library–contact Membership@ChildrensMuseums.org to gain access if needed. 

Does Digital Technology Belong in Children’s Museums?

Does digital technology belong in children’s museum exhibits? This question draws enthusiastic responses…and more lukewarm ones. In “From Cautious to Pragmatic: Wrestling with the Issues,” a recent article in Hand to Hand, museum director and blog author Rebecca Shulman Herz and IT manager and operations director Ari Morris discuss their sometimes aligned, sometimes opposed approaches to using digital technologies with family audiences.

Their conversation arose out of an ACM survey to our members about digital technology practices. While some respondents were enthusiastic, others expressed concern over 1) the appropriate use of the right technology for the right reasons and 2) the cost and maintenance of hardware and software.

Rebecca begins by admitting her wariness of digital technology. She fears “that we are using this technology to solve the wrong problems, or jumping on a bandwagon without considering the long-term challenges. … Sometimes we end up creating something fun and interactive but fail to address the learning goal.”

Rebecca illustrates her point by recounting her young daughter’s experience at a jewelry and photography exhibit at New York’s Museum of Art and Design. Rebecca’s daughter loved the exhibit’s auto-selfie booth and spent most of her time there – though the booth contributed little to her understanding of the exhibit.

Ari enumerates a few other potential drawbacks. “Digital screens can isolate the visitor, robbing them of the inherently social experience of a children’s museum.” He adds that they can distract visitors from engaging more tangibly with the exhibits, and “encourage passive consumption of information rather than exploration and discovery.” In addition, modern technology can be expensive and quickly dated.

Despite these problems, however, Ari doesn’t believe technology warrants any unusual concern. “Digital technology is one tool among many that can be used to achieve an exhibit’s goals. Like all tools, when it’s used well it can enhance and enrich the visitor experience, but when used poorly it can get in the way.”

In theory, Rebecca agrees, but she remains skeptical that people can hold a neutral relationship with technology.Digital technology is still new enough to dazzle,” she says. “And screens are compelling, if not addictive, in ways that we do not yet entirely understand.”

Some museums are discovering best practices for integrating digital technology in a constructive way. For example, the Ann Arbor Hands on Museum (where Ari is assistant director of operations) has found that “it [is] much more fruitful to design exhibits about how technology works rather than exhibits about the technology itself.” As a result, the museum has focused on the science behind technology with exhibits on the binary system and electrical switches.

Rebecca suggests another best practice: adding infrastructure (such as staff facilitation) to support new technology. Ari agrees: “without the infrastructure in place to support [digital technology in musems], it’s doomed to fail. But when used well, technology can allow you to do things you wouldn’t be able to otherwise.”

Ultimately, each museum must come to its own conclusions about digital technology in its exhibits. As we do, conversations like this one help us weigh the risks and possibilities and decide how to serve our visitors well.

Where does your museum stand on this issue? How are you choosing to incorporate digital technology – or not? Have you identified your own guidelines or best practices?

To read the full article, and to read other articles in “The Uses of Digital Technology in Children’s Museums” issue of Hand to Hand, subscribe today! If you or your organization are already a member of ACM, you receive both digital and hard complimentary copies of Hand to Hand.

Susannah Brister is Office Manager at the Associations of Children’s Museums (ACM). Follow ACM on Twitter, Facebook, and Instagram.