Boston Children’s Museum in partnership with BostonMoms.com recently surveyed parents about how their children are playing and their perceptions about the role of play in their children’s development. Results of the survey, conducted between March and July 2024, show that Massachusetts families highly value play and see it as essential for their children’s health. 89% of those completing the survey said play was essential to their child’s healthy development, and 88 % said it was essential to their child’s learning.
Parents also said their children have ample time to play, with only 12% indicating their child did not have enough time to play. However, a significant number, 38%, said they do not have enough time to play with their child, and 37% said their child did not have enough opportunities to play with other children.
Results showed children are engaging in varied kinds of play activities during a typical week, from pretend play (57%), outdoor play (91%), playing with other children who were not siblings (70%), playing with pets or animals (45%), playing alone (92%), playing with adults (87%), at home activities such as cooking and gardening (67%), and doing arts and crafts (65%).
Other key findings from the survey include:
• 97% agreed (72% strongly) that play is strongly linked to getting along and working with others.
• 70% agreed (30% strongly) that physical safety is a big concern when thinking about where and how their child plays.
• 80% agreed (36% strongly) that safety, in respect to negative or harmful messages that their children could experience, was a big concern.
• 96% agreed (57% strongly) that it is good for their child to take age-appropriate risks while playing.
• 76% agreed (39% strongly) that technology is taking away from traditional kinds of play.
“The survey is a useful data point in understanding how children are engaging in
play, and the attitudes of families about play. Play is alive and well and families understand its
importance, even as traditional forms of play are challenged by technology, and
the demands of full schedules.”
–Carole Charnow, President and CEO of Boston Children’s Museum
As noted in a 2018 article in the journal “Pediatrics” published by the American Academy of Pediatrics, “The definition of play is elusive. However, there is a growing consensus that it is an activity that is intrinsically motivated, entails active engagement, and results in joyful discovery. Play is voluntary and often has no extrinsic goals; it is fun and often spontaneous. Children are often seen actively engaged in and passionately engrossed in play; this builds executive functioning skills and contributes to school readiness (bored children will not learn well). Play often creates an imaginative private reality, contains elements of make believe, and is nonliteral. Play is fundamentally important for learning 21st century skills, such as problem solving, collaboration, and creativity, which require the executive functioning skills that are critical for adult success.”
701 people completed the anonymous online survey promoted and conducted by the Museum and BostonMoms.com between March and July 2024. 92% were from Massachusetts, with 51% from Greater Boston, and 24% from the City of Boston. The complete survey results can be found at https://bostonchildrensmuseum.org/playsurvey2024/
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About Boston Children’s Museum
Boston Children’s Museum engages children and families in joyful discovery experiences that instill an appreciation of our world, develop foundational skills, and spark a lifelong love of learning. More information about Boston Children’s Museum can be found at www.BostonChildrensMuseum.org Become a fan of the Museum on Facebook and follow us on Twitter
Hours and Admission
The Museum is open Wednesday–Sunday from 9:00am–4:00pm. Advance tickets/reservations are highly recommended, especially during weekends, holidays, and school vacation weeks. Adults, $22, children (1–15) and senior citizens, $22; children under 12 months and Museum members are always free.
About BostonMoms.com
BostonMoms.com is a mom-owned and operated digital media company that provides locally focused FREE resources for moms and families in Greater Boston [BostonMoms.com]. Passionate about motherhood and our communities, Boston Moms and its parent company, Wicked Good Mom Media, strive to connect area moms to stories, relevant resources, local businesses, can’t-miss happenings, and most of all — each other!
ACM is pleased to share that its members are leading the way in strengthening parent–child bonds and improved behavior of parents during incarceration. Recently Children’s Museum of Manhattan and Hands On Children’s Museum in Olympia were published in Curator: The Museum Journal.
ABSTRACT
A large and increasing number of children in the United States are systematically rendered invisible due to the effects of parental incarceration, forced to navigate a correctional system that does not often take their particular needs into account. This trauma can put children at risk of long-term developmental consequences that can be lasting across generations.
Two children’s museums, among others, are developing unique partnerships to mitigate this negative impact. The Children’s Museum of Manhattan has an ongoing partnership with the NYC Department of Correction to reunite incarcerated parents at Rikers Island with their children for an afternoon at the Museum. Hands On Children’s Museum in Olympia, Washington, is partnering with the Washington Department of Corrections to redesign the children’s area of visiting rooms in three correctional facilities.
Anecdotal evidence of strengthened parent–child bonds and improved behavior of parents during incarceration show that early indications of both efforts are positive.
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To read the full article, please visit the Wiley Online Library, here.
For more information about Hands On Children’s Museum, please visit https://www.hocm.org/
For more information about the Children’s Museum of Manhattan, please visit https://cmom.org/
By: Stephen Wisniewski
Collaborations between small, often under-resourced, children’s museums and much larger institutions can often challenge the way we think about resources, practices, and about what and who we value, both in terms of institutions and audience. One major gulf in experience that I noticed was our understanding of immersion, a key concept in children’s museums that reflects our values and assumptions.
“Immersion” is, in many ways, taken for granted as the goal of an exhibit experience. The term seems to permeate both the internal and public-facing language of institutions, as well as promotional pitches for every designer and product aimed at children’s museums. Of course, “immersion” can have a variety of meanings, but one could argue that, more often than not, it means resources—and lots of them.
Because of its ubiquity, and its squishy but commonly understood meaning, the concept of “immersion” can offer a window on multiple important discussions in the children’s museum field: it can be an illustration of the many ways that resources are structurally inaccessible to small museums; it can illuminate the ways we exemplify larger museums as a standard for all institutions; and it can be a practical challenge and an opportunity to inspire engagement no matter what resources you happen to have access to.
This came up frequently as I designed exhibits with colleagues from large museums: full structures, walls, complex narratives, electronic screens, predetermined visitor paths, sounds, and smells were all proposed as elements that could produce immersion. Of course, all of those things can be powerful elements of an exhibit experience, but they also require significant resources to envision, implement, and maintain. It also always helps to have high ceilings and nice, big doors. From the unspoken need for an empty, dedicated gallery space to house an environment to staff, maintenance, and material resources, this immersive ideal is realistically only available to a very limited number of institutions. Structural barriers, as well as unspoken assumptions about what achieving “immersion” might look like, often serve to functionally exclude small and under-resourced museums from conversations about impactful, high-quality exhibits. This is just one of the ways our field can forget about resource disparities.
Of course, this doesn’t mean that small museums can’t and don’t already do innovative, engaging, and immersive exhibits on par with the most expensive traveling experiences. It just means we do them differently.
One of the most unexpected successes of the FFACES exhibits was an element that seemed almost too simple to be noticed: a small, freestanding wooden bridge with a slight arch in the middle and a graphic koi pond underneath. It didn’t do anything, and it wasn’t necessarily part of any larger built environment, but every visitor under five years old seemed to gravitate to it, and often stayed there. This, to me, is an example of a small museum approach in practice. This simple element actually re-centers the exhibit experience on children, instead of competing with adult sensory preferences and perceptions of value. We found that children were compelled by the suggestion of a larger world outside of the bridge: how do we re-center the experience on allowing children to imaginatively fill in those spaces rather than on a resource-intensive built environment? The bridge can physically exist in any museum space, no matter how small or temporary, but the experience remains powerful for children and accessible for small museums.
It might seem obvious, but also bears remembering: children are small. It doesn’t always take a lot to nudge their perspective into new and exciting territory, or immerse them in an experience, no matter how mundane that experience might seem to an adult. Sometimes, it just takes a walk from point A to point B with a tiny hill in the middle, or a unique textural experience, or the invitation to fill a blank canvas. Remembering that fact as adults and as designers—and valuing it as highly as multi-million-dollar environments, without considering it a compromise—can be very difficult. But I believe that embracing those immersive possibilities can produce better exhibits, as well as expand what kind of institutions and experiences we value as a field.
5 Key Takeaways:
Challenging Assumptions About Immersion: Collaborations between small and large children’s museums highlight differing understandings of “immersion,” often assumed to require significant resources, yet achievable through simple, child-focused elements.
Resource Disparities: The pervasive concept of “immersion” underscores the structural barriers and resource disparities faced by small museums, making high-quality exhibits seem attainable only by larger institutions.
Redefining Exhibit Standards: The field often exemplifies larger museums as the standard for all institutions, which can marginalize smaller museums and their innovative approaches to engaging children with fewer resources. Instead, when prioritizing the outcome of the immersive experience, small museums offer innovative and attainable solutions.
Child-Centric Design: Successful exhibits, like the simple freestanding wooden bridge, demonstrate that immersive experiences can be achieved by re-centering the exhibit on children’s perspectives and imaginative engagement rather than on expensive, resource-intensive environments.
Valuing Simplicity and Imagination: Embracing simple,
imaginative elements as valid and impactful forms of immersion can produce better exhibits and expand the appreciation of diverse museum experiences, regardless of the institution’s size or resources.
About the Contributor:
Stephen Wisniewski has worked with and in small children’s museums for 20+ years primarily designing and building exhibits. He is currently an independent consultant specializing in small museum operations, exhibit design, and content. Stephen has a PhD in American Culture with expertise in Museum Studies and Cultural Studies, as well as an extensive background in visual art, DIY design and building projects, and independent art and education spaces—but mostly likes to make cool things for kids to play with.
This blog post is the second in a series of small museum perspectives that emerged from the ACM Freeman Foundation Asian Culture Exhibits Series (FFACES). Introduced as a traveling exhibit model, FFACES has been effective, with a total of twelve impactful exhibits created for two national tours. Each tour reached 3.4 million people—or 6.8 million visitors—total. The latest new round of the FFACES features modular exhibits about East Asian cultures for museums, which can be used in galleries and in outreach events. These new exhibits have a smaller footprint (500–1,000 square feet), and museums can rearrange them to fit in smaller or larger spaces. By remaining at the museum and in the community, the modular exhibit’s content becomes a part of children’s long-term memories, and can create a deeper experience than the temporary attraction of a traveling exhibit.
What U.S. industry sees more than 55 million K-12 students come through its doors every year? MUSEUMS!
According to the American Alliance of Museums, 55 million students visit museums each year through school-trips alone. In addition, more than 75% of museum educational budgeting is spent on K-12 education (American Alliance of Museums 2024). This captive audience can be capitalized on through collaborations with colleges and universities, specifically with a focus on promoting public health. Beyond K-12 education, museums offer a large value to public health, including awareness around disease prevention and surveying the public about their perceptions and concerns surrounding healthcare (Behera and Roy 2018).
Children’s museums, specifically, are dynamic spaces that are designed to engage young people, promote critical thinking and creativity through hands-on activities and interactive exhibits. Since the Covid-19 pandemic, children’s museums have begun new partnerships with a variety of community partners including, government agencies, and social and health organizations. Surprisingly, one underutilized collaborator is colleges and universities. In a 2023 trend report by the Association of Children’s Museums, museums reported their frequency with various collaborators and universities were named less than 50 times, with the highest ranked category garnering a total of 150 times (Association of Children’s Museums 2023).
In the 2023 Understanding Museums’ Collaboration Goals ACM Trends Report, museum leaders reported the goals for collaboration, these goals were then grouped into three primary categories: healing, learning and community. This report indicated that universities were only identified in the learning category as collaborators (Association of Children’s Museums 2023). Partnerships with college and universities offer a unique opportunity to leverage the expertise of researchers, educators and students to support the development of programs that emphasize health and wellness across all three primary goals.
Healing
Increasing Community Health & Wellbeing
Focusing on public health, these collaborations can educate young people, their schools, families, and communities on a variety of topics tailored to their community’s needs. Through exhibits and collaborative educational programs, young people can learn about healthy eating, nutrition, exercise, proper hygiene, disease spread and prevention. Public health and other health related faculty can work alongside museum leaders to identify the issues facing the community in an effort to ensure programs are meeting the needs to the community at large.
Tackling Community or Social Issues
College students and educators can serve as mentors and offer support groups for a variety of issues. Peer support groups and mentor-mentee meet ups held at the museum can break down communication barriers while providing children with a consistent support system. Peer support programs focused on children with chronic illnesses or disabilities, children with autism-spectrum disorder, children of military families, or even those interested in a certain career field, can serve as a professional development tool for the college students while also supporting the goals of the museum and the children.
Addressing Traumatic and Tragic Event
Youth mental health and wellbeing is a major public health concern for the United States. According to the CDC (2024), homicide and suicide are the #2 and #3 leading cause of death among adolescents in the United States. Creating safe spaces for children is not something that can be developed by a single entity. Museums can work with college and universities to offer educational sessions about recent events, which can be led by faculty and students who have experience in the area or stories to share. In addition, students can host hands-on interactive sessions as a form of art therapy, where students can express themselves through a variety of mediums.
Learning
Enhancing Formal / Informal Education
Colleges and universities can utilize these partnerships to research and validate the effectiveness of educational programs being offered. Through this data collection they can refine, improve and expand these programs over time, therefore furthering the reach and impact to the public. This also ensures that the resources being allocated for projects are being maximized and evaluated regularly.
Through offering training and professional development for museum staff and other local educators and hosting events which equip them with skills, knowledge and the confidence to deliver public health content, colleges and universities can empower museums to deliver high-quality programming to the students that visit daily.
Developing Virtual Programming
Colleges are no stranger to offering high level educational programs on virtual platforms. Most institutions offer online courses or programs, especially in the wake of Covid-19. In addition, ongoing advances in technology in healthcare presents a unique opportunity to educate children in virtual healthcare settings through the use of augmented reality and virtual reality. Colleges and universities can offer professional development and provide guidance on moving programming to virtual spaces. Students specializing in health science, computer programming, digital media and design and computer science can work alongside museum leadership to assist in the logistics needed to design user-friendly programming that is engaging to children.
Developing In-Person Exhibits / Programs
Museum leaders can invite educators to provide professional insight into exhibits to ensure they are relevant and updated based on current trends and research. College faculty can also work with students to develop and offer educational workshops or long-standing exhibits. Students can work with museums leaders and faculty to tailor these workshops based on the needs of the community.
Community
Reaching New Audiences
Colleges and universities partner with local schools to offer informational sessions and recruit students to attend their institutions. By working collaboratively, museum and college leaders could expand their outreach by connecting schools and communities with each other. Utilizing pre-existing relationships to promote museum programs, exhibits and educational offerings, will help drive traffic to the museum, as well as expanding partnerships with other community partners such as health systems and non-profit organizations. In turn, promoting the college or university at the museum through programming and exhibits will also advertise their commitment to education, specifically around science and health. It will also showcase the expertise and experiences that their students and faculty possess.
Reaching Traditionally Underserved Audiences
Museum leaders can work with college students to assist in outreach efforts to underserved audiences. Through shared collaborations with local non-profit agencies, students can assist in letter-writing campaigns, community service events and community health fairs. College faculty and students can partner with the museum to bring the museum to the classroom and offer educational programs at schools and community centers where transportation may be a barrier to access.
Conclusion
As museum leaders begin to focus and develop their programming framework on the three primary areas of collaboration, I challenge them to work alongside colleges and universities to support these goals. Colleges and universities around the country see record high interest in public health degrees, developing longstanding partnerships can prove to be mutually beneficial and have the potential to have long-term impacts on the community (Leider et al. 2023).
By working together, universities and museums, have the potential to not only elevate their collaboration goals, but also educate young people and promote healthy habits and a public health mindset. If universities and museums strengthen their collaboration across all three goals and work to ensure learning is fun and accessible, we can empower children to take ownership of their health and the health of those around them.
About the Contributor
Trish Lemmerman, Ed.D, MPH
School of Pharmacy and Health Services, Fairleigh Dickinson University
www.linkedin.com/in/patricialemmerman | www.fdu.edu/fdu-health/
Trish Lemmerman, Ed.D, MPH has worked in higher education for over 17+ years. Through her experience she has worked with both undergraduate and graduate students across all fields. Over the past 8 years, she has worked alongside graduate students in the fields of pharmacy, physician assistant, occupational therapy, social work and public health. For the past year, she has also been working collaboratively with a local children’s science museum, Liberty Science Center, to offer educational programming, mentorship opportunities, and bridge the gap between higher education and children’s museums.
Liberty Science Center is a 300,000 square foot learning center located in Jersey City, New Jersey,. It is home to 12 exhibition halls, a live animal collection with 110 species, giant aquariums, a 3D theater, live simulcast surgeries, hurricane- and tornado-force wind simulators, K-12 classrooms and labs, teacher-development programs, and the Western Hemisphere’s biggest planetarium—the Jennifer Chalsty Planetarium and LSC Giant Dome Theater.
We are proud to announce that Miami Children’s Museum has launched the Museum Playful Learning Collective, a groundbreaking national partnership of more than 10 museums aimed at examining the impact of formal museum preschool education on school readiness among children. This initiative, funded in part by a generous grant from the Institute of Museum and Library Services, seeks to answer critical questions about the advantages of museum-based preschool education, the alignment of curriculum with museum programs, and the best methods to measure kindergarten readiness.
The Museum Playful Learning Collective was officially launched at the North American Reggio Emilia Alliance’s summer conference during a panel titled “Unifying Museum Education: Leveraging Environments for Children’s Education.” This panel explored key questions such as integrating early learning programs with existing museum exhibits, unique opportunities provided by museum programs, and the collaboration between museum educators, classroom educators, and curators.
The collective aims to identify commonalities among these varied institutions and redefine early childhood education in museums, ensuring every child has the opportunity to embark on a transformative educational journey. Through interviews, surveys, observations, and child data, the project will articulate the benefits and impacts of museum schools on early learning, sharing these insights with the broader fields of early childhood education and museums.
“As the only museum-based K-5 school in the country, it was a natural fit for Miami Children’s Museum to take a leadership role in launching the Museum Playful Learning Collective and spearheading this vital research. This initiative represents an unprecedented collaboration among museum educators, enabling the sharing of best practices, curriculum support, and innovative educational strategies. This collaboration with children’s and science museums aims to integrate them into the formal world of learning and establish themselves as integral educational institutions. Notably, it will also provide a pathway for museums to cement their importance in early childhood education.”
–Deborah Spiegelman, CEO of Miami Children’s Museum
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For more information about the Museum Playful Learning Collective, please visit https://www.miamichildrensmuseum.org/museum-research.
Participating partners include The Creative Learning Center (Miami-based traditional preschool partner), Smithsonian Early Enrichment Center, Boston Children’s Museum, The Strong National Museum of Play, The Children’s Museum, Great Explorations, Thinkery, The Woodlands Children’s Museum, Fort Worth Science and History Museum, Explora, and Bay Area Discovery Museum.
Data for this report was collected through a search of available literature. This research was supported by the Institute for Museum and Library Services.
The world is designed for mobile media, including smartphones and tablets, and young children are already using these tools in a range of settings. This ACM Trends report summarizes what is currently known about the ubiquity of mobile media in young children’s lives, including the caregivers’ decisions about their children’s use. We end with a consideration of how children’s museums might take advantage of current uses. This report builds on ACM Trends 7.1, which explored general principles of digital media that supports powerful learning.
This report is based on a review of the research literature. We read dozens of empirical reports and peer-reviewed articles about early childhood media use, from university researchers and organizations like Sesame Workshop, PBS KIDS, Common Sense Media, the National Association for the Education of Young Children, the Fred Rogers Institute, and the American Association of Pediatrics. One challenge in reviewing this research is a lack of consensus definitions. That means we took a broad view and included any research about media content for young children delivered over the internet, from synchronous digital programming and live video calls to games and apps.
The Association of Children’s Museum (ACM), the world’s foremost professional society supporting and advocating on behalf of children’s museums, and those who work at and otherwise sustain them, together with the Children’s Museum of Pittsburgh (CMP), is pleased to announce the MuseumLab for Museum Professionals (MLMP) 2024 cohort project awardees. An eight-month professional learning program, MLMP is designed to spark creative innovation that will make museums nimble in proactively adapting to our communities’ changing needs. Five outstanding project prototypes and implementation plans developed by MLMP participants from children’s museum were selected among the inaugural cohort.
• Play-Goh Travel Activity Set –Traci Buckner, Executive Director, Akron Children’s Museum
• A Tale of Two Projects: The Disk-O and the Chaotic Reveal – Daniel Guyton, Traveling Exhibits Manager, Oregon Museum of Science and Industry (OMSI)
• Mobile Museum Pods – Brennon Land, Executive Director, Alaska Children’s Museum
• The Brainstorm – Savita Madan, Makerspace Coordinator, Kidzu Children’s Museum
• Willow Whispers: The Joy of Connection – Rachel Towns, Director of Exhibits, Miami Children’s Museum
Each project was awarded $2,000 to be paid to their respective museums with a notation that it is to further the implementation of their projects.
Hosted through a collaborative partnership of ACM and CMP and guided by a steering committee of established leaders in the museum field, MLMP melded synchronous in-person and online learning with personalized coaching from experts. The program was developed to guide children’s museum professionals as they turned deep questions into actionable implementation plans. Through MLMP, participants received customized support in prototyping and budgeting those plans within their organizations and beyond.
A volunteer selection committee anonymously reviewed the plans at ACM’s annual conference, InterActivity: Flourish!, on May 17, 2024. Like the cohort, they represent small, medium, and large museums, a variety of positions and experience, as well as geographic locations.
• Cindy DeFrances, Executive Director, Lynn Meadows Children’s Museum
• Madai Favaro, Manager, Program Team & Delivery, Glazer Children’s Museum
• Robin Gose, EdD, CEO, MOXI, The Wolf Museum of Exploration and Innovation
• Roxane Hill, Executive Director, The Regnier Family Wonderscope Children’s Museum of Kansas City
• Lauren Kaye, Special Projects Manager, Children’s Museum Tucson
• Margo Malter, Director of Exhibits, Long Island Children’s Museum
• Conrad Meyers, Head of Facilities & Exhibit Production, Bay Area Discovery Museum
• Kimberly Stull, Chief of Building & Making, DuPage Children’s Museum
• Vi Tran, Exhibit Designer, Children’s Museum of Denver at Marsico Campus
Play-Goh Travel Activity Set (Buckner)
Play-Goh offers an opportunity for children to learn through play when traveling. Buckner’s Play-Goh was inspired by the partnership the Akron Children’s Museum developed with the Akron Canton Airport. The museum was presented with the opportunity to increase its presence with items for young travelers placed in retail space, which is how Play-Goh came to life. The process used for developing and testing the Play-Goh idea included multiple ideation sessions with museum educators, parents of young children, and the MLMP cohort members. As a result, Play-Goh was identified as a STEM-centered activity set that offers multiple uses and new experiences. This project matters because it extends the museum’s reach beyond its walls. The project also fulfills one of the four Akron Children’s Museum pillars: STEM education. The museum wants to be part of the solution for parents who want activities for their children to use creativity through play and think critically when outside of a formal learning setting. Visiting the museum on a regular basis may not be viable for most families; Play-Goh offers an informal learning opportunity to occur wherever the child is.
A Tale of Two Projects: The Disk-O and the Chaotic Reveal (Guyton)
The MLMP process for Guyton was a lesson in the art of pivoting based on time and resources therefore yielding two concepts. The Disk-O—still in ideation—is a multi-layered exhibition that experiments with using a unified form factor of manipulative play-pieces to offer expansive, immersive opportunities for inquiry-based experiences at varying developmental stages. This exhibition will explore the benefits of cross-pollination of integrated play pieces, creating opportunities for deep learning, and discovery. The Chaotic Reveal is a visually pleasing and intriguing exhibit that can utilize any type of visual media to create a layered interactive experience with a depth of possibility. A passive engagement experience with no electrical or mechanical feedback, this exhibit relies on the user’s curiosity and drive for discovery for engagement. The Chaotic Reveal has seen two rounds of prototyping and is poised for various implementations both within the museum walls and out.
Through these initiatives, the aim is to bridge the gap between early childhood exploration and more advanced educational experiences, ensuring that every visitor’s journey through the museum is both enlightening and enchanting.
Mobile Museum Pods (Land)
Alaska Children’s Museum started as a low budget mobile museum-without-walls by partnering with local organizations and providing activities at a few events—which has quadrupled over time. The need for something easy to transport and set-up while remaining unique and engaging quickly emerged. The solution was a concept for a self-contained modular mobile museum pod system that uses flight-case style boxes that are designed to be interactive outside and in, with specific themes so that they become an “exhibit in a box.” When open, the boxes themselves create the museum “walls” and can be mixed and matched for different occasions and audiences. The final version of the pod project will be an exhibit system that can be customized through collaborations with artists to create unique mobile exhibits that combine art and education. This allows the museum to create more custom exhibits, engage and uplift local artists, lend exhibits to other museums, offer children’s museum pop up programming to Rural Alaska communities, and provide a scalable option for any museum, library, school or other institution needing movable, semi-permanent exhibits and activities.
The Brainstorm (Madan)
The Brainstorm is a multifaceted, interactive antechamber to a Makerspace that inspires creative ideation and intentionality in maker-based learning experiences through four cohesive mechanical and digital exhibit elements. Makerspaces have become a quintessential part of informal education environments because they provide an excellent venue for young learners to develop and improve a myriad of skills pertinent to their interests, goals, and future outcomes. However, these opportunities could be significantly more impactful with The Brainstorm, which seeks to provide young learners with more meaningful experiences through personalized scaffolding, real-world context based problem solving, and opportunities to collaborate and be inspired by peers.
Each of the four elements in this antechamber allow guests to contribute to a communal ‘Brainstorm’ of ideas through multimodal, adaptive, and interactive exhibits that can then be used as a jumping off point for Makerspace creations by emphasizing a child’s potential for creating in an impactful way. Research indicates that learning is better internalized when done in a real-world or personally relatable context. By creating a space for Makers to dream big, be inspired by their peers, make connections between ideas, and anchor these ideas in meaningful work, not only are they given the best chance at a profound learning experience, they are supported in becoming tomorrow’s leaders, changemakers, and innovators.
Willow Whispers: The Joy of Connection (Towns)
This project is an extension on a prototype called “The Joy Box” which evoked joy by connecting items with the senses. The Joy Box morphed into an experiential sensory willow tree focused on the themes of joy, memory, and connection. Willow Whispers is envisioned as an immersive, sensory, and contemplative exhibit through which guests are invited to lay amongst the roots of a large willow tree in zero gravity moonpod like beanbags, look up to see the rhythmically pulsing lights and hear the soothing sounds of high vibrational music, while experiencing a soft rain fall of bubbles and light scent. Additionally, guests will create a memento of their experience by writing, drawing, or stamping their own creations on a ribbon that they can tie on the tree or take with them. An opportunity for delight and healing, the exhibit creates a space to be present in a memorable, meaningful, and much-needed way.
A complete list of all the MLMP participants and a program overview may be found at www.ChildrensMuseums.org/mlmp.
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Arlington, Va.—The Association of Children’s Museum (ACM), the world’s foremost professional society supporting and advocating on behalf of children’s museums, and those who work at and otherwise sustain them, is pleased to name its new and returning Board of Directors for 2024. The new members were elected as a slate by the ACM Membership and revealed during its annual conference, InterActivity 2024: Flourish!, held from May 15-17 in Madison, Wisconsin.
Newly joining the ACM Board as At-Large Members for three-year terms are:
· Stewart L. Burgess, PhD, Executive Director, The Children’s Museum of Memphis
· Kelly McKinley, CEO, Bay Area Discovery Museum
· Charlayne Murrell-Smith, VP External Relations & Corporate Development, Boston Children’s Museum
· Caroline Payson, Executive Director, Providence Children’s Museum
Joe Cox, President & CEO at Museum of Discovery and Science in Fort Lauderdale, Florida, was welcomed as Board President for the 2024–2026 term, succeeding Joe Hastings, Co-Executive Director, Explora! The Science Center and Children’s Museum of Albuquerque.
“The ACM Board of Directors represents the ACM membership as leaders in the children’s museum field,” said ACM Executive Director Arthur G. Affleck, III. “This governing body of volunteers guides and advises the association and our strategic work to elevate the children’s museum community, lift up children and families, advance the field through advocacy, policy, and research, and strengthen the organization.”
ACM’s work is guided by its strategic plan—approved by the Board and introduced in January 2023—and evaluated through the two overarching lenses of diversity, equity, accessibility, and inclusion (DEAI), and environmental resiliency and regeneration.
More about the ACM Board leadership:
New Board President:
Joe Cox has served as the President and CEO of the Museum of Discovery and Science in Fort Lauderdale, Florida, since February 2018. Accredited by the American Alliance of Museums, the Museum connects more than 450,000 visitors to inspiring science annually. He has worked in the museum field for more than 20 years having previously served as the President of the EcoTarium Museum of Science and Nature in Worcester, Massachusetts (2012–2018) and as Founding Executive Director of the Golisano Children’s Museum of Naples, Florida (2004–2012) where he led a campaign to raise more than $25million to build the Museum. Joe has a Bachelor’s Degree in Environmental Science from St. Mary’s University in London with a focus on environmental law and paleoquaternary biogeography and completed his Masters in Museum Studies from the University of Leicester. Joe was the recipient of a
Smithsonian Fellowship in Museum Practice based at the National Zoo and National Museum of Natural History in Washington, DC. He completed the Getty Museum Leadership Institute at the Getty Center in Los Angeles. Joe is past Chair of the Florida Association of Museums Foundation.
New At-Large Board Members:
Stewart L. Burgess, Ph.D is a developmental psychologist specializing in early learning who has spent the last two-plus decades designing and implementing child-centered curriculum, creating innovative educational spaces, and leading parent and teacher education workshops.
While completing his master’s degree in Experimental Psychology he conducted original research on the problem-solving abilities of young children and was a member of the team responsible for creating and norming the MacArthur Communicative Development Inventories (MacArthur CDI), the first and foremost assessment of early language development and the largest-scale longitudinal study of infant and toddler language acquisition that has ever been undertaken. He received his Ph.D. from the University of California, Irvine, where he was named a UC Board of Regents Dissertation Fellow for his research on the effects of emotion on memory in young children. While at UCI, he served as a graduate student researcher in support of the prominent large-scale longitudinal study of cross-cultural achievement led by Stevenson and Chen. Dr. Burgess went on to become the Lead Researcher and Managing Editor of Brilliant Beginnings in Long Beach, California, where he co-authored Toddler Next StepsTM, a book for parents and educators which earned the National Parenting Seal of Approval and two Director’s Choice awards for outstanding quality in parenting and professional development materials (Early Childhood News).
After serving on the board of trustees for the Children’s Museum of Memphis for four years, Dr. Burgess now serves as its Executive Director where he is spearheading educational updates to exhibits and programing, working to position the museum as a meaningful educational anchor for the community, and launching educational outreach for children and families in need of educational access. These efforts include significant partnerships with large-scale non-profits with access to families from lower income neighborhoods and significant marketing in the form of newspaper columns, news interviews, and online articles promoting the importance of early learning that have been accessed by millions.
Kelly McKinley is the CEO of the Bay Area Discovery Museum, a children’s museum at the foot of the Golden Gate Bridge in Sausalito, California. She previously served as Deputy Director of the Oakland Museum of California where she oversaw collections, conservation, curatorial, interpretation, exhibition design and production, and evaluation and visitor research. Other professional roles have included Executive Director of Education and Public Programming at the Art Gallery of Ontario in Toronto, Canada, and senior roles at Bruce Mau Design in Toronto and the Museum of Contemporary Art San Diego. Kelly has lectured internationally on museum leadership and taught in the graduate museum studies programs at the University Toronto, Bank Street College in New York, the University of San Francisco, and the graduate curatorial studies and criticism program at the Ontario College of Art and Design University in Toronto. She has served on the board of the American Alliance of Museums (AAM), the Museum Education Roundtable and EdCom (the AAM professional network for museum educators) and the editorial board of Curator: The Museum Journal. Her writing and work has been featured in recent publications including What is a Museum: Perspectives from National and International Museum Leaders (eds. Quinn and Peña Gutiérrez for ICOM-US); The Inclusive Museum Leader (eds. Catlin-Legutko and Taylor, 2021) and Museums Involving Communities: Authentic Connections (Kadoyama, 2018).
Charlayne Murrell-Smith is the Vice-President of External Relations & Corporate Development at Boston Children’s Museum. She joined the Museum in 1996 to oversee communications and development and is currently responsible for the corporate, civic, government, and community work to advance its mission, programs, public profile, and financial health. She also manages the Museum’s community engagement staff and initiatives befitting the children and families of Boston and beyond.
Prior to joining the Museum, Charlayne was Director of Client Services and Strategic Planning for the Greater Boston Chamber of Commerce, where she was responsible for the coordination and delivery of programs and services to Chamber members and served as Chief Operating Officer. She has also served as Project Vice President and General Manager of the Wishnow Group, Inc., a public affairs consulting company specializing in local and national social issues campaigns; Community Affairs Director of WHDH-AM and WZOU-FM; and was a guidance counselor in the Cambridge and Newton Public Schools.
A native of Denver, Colorado, Charlayne holds degrees from Wellesley College and Northeastern University. Her current affiliations include the Boards of Directors of Boston Children’s Chorus, Friends of Martin’s Park, Inc, Meet Boston, Seaport TMA, The American City Coalition, Third Sector Holdings, and the YMCA of Greater Boston. She is also on the advisory boards of Boston Harbor Now and the Greater Boston Chamber’s Women’s Network and Hospitality and Tourism Leadership Council.
Charlayne and has been recognized for her civic involvement and leadership including a Pinnacle Award for achievement in non-profit management from the Women’s Network of the Greater Boston Chamber, EXTRAordinary Women of Boston by the Mayor’s Office of Women’s Advancement, and Leading Women by the Girl Scouts of Eastern MA.
Caroline Payson previously served as the Director of Education of the Smithsonian CooperHewitt National Design Museum for 11 years. In that role, she was responsible for conveying the importance of design and design thinking in everyday life education programs for audiences including teachers, students, professional designers, scholars and the general public. Major initiatives included the website’s Educator’s Resource Center (400 standards-based lessons in all curriculum subject areas and videos modeling best practices); Design-in-the-Classroom, the Harlem Design Center; and National Design Week. The Museum’s annual outreach and impact included 25,000 students, family events for 5,000, after school programs for 1000 students, public programs attended by 1,200 people and a school tour program for 6,000 students.
Additionally, Caroline Payson has a long history of community-based work and other programs that extend beyond museum walls including workshops across the US. Current projects include a mental health initiative that includes children of incarcerated parents and a 5G project funded by Verizon that includes AR/VR.
A complete list of the ACM Board of Directors can be found on the ACM website.
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Data for this report was collected through a review of existing literature. This research was supported by the Institute for Museum and Library Services.
When designed well, virtual programming and online experiences can facilitate meaningful learning moments in early childhood.
This ACM Trends report focuses on these digital media as one educational tool in the museum toolkit. Several well-regarded early childhood organizations have endorsed particular uses of media even for very young children, and we explore the principles and the research behind them before turning to criteria that can help identify when media is the right tool. ACM Trends 7.2 will build on this report by looking at empirical questions that must inform design: how often children use media, which children use media, and where children use media.
This Trends report reviews the research findings and concludes with practical advice for children’s museums seeking to design meaningful digital media experiences for young children.
ACM Executive Director
Join us as we explore innovative practices and groundbreaking research shaping the future of children, unlocking potential for lifelong learning, discovery, and social-emotional development. Whether you’re a parent, educator, museum professional, or simply someone who believes in the transformative power of childhood, Empowering Young Minds has something for you. Tune in monthly for inspiring stories, practical tips, and a healthy dose of laughter as we rediscover the joy of learning through play.
Episode 1-3 are now available online featuring interviews with Jean Margaret Smith, Dr. Leah Austin, Dr. Frederic Bertley, and Joe Cox.
Here’s what you can look forward to on future episodes:
INSPIRING CONVERSATIONS: We’ll chat with educators, museum curators, researchers, and passionate advocates who champion the rights of all children to a healthy, safe, and equitable future.
DEEP DIVES INTO PLAYFUL LEARNING: Discover how museums ignite curiosity, spark critical thinking, and nurture creativity through interactive exhibits and engaging programs.
ACTIONABLE INSIGHTS: Learn practical tips and strategies to bring playful learning experiences into your own homes, communities, and classrooms.
CELEBRATING DIVERSE VOICES: We’ll amplify the voices of children and families from all backgrounds, ensuring every child’s unique perspectives and experiences are heard.
THE FUTURE OF EARLY LEARNING: Exploring innovative trends and technologies shaping the way we engage young minds.
By: Stephen Wisniewski
Recognizing the depth and usefulness of a small museum approach, and centering it in our field, can allow us to see much more expansive possibilities by thinking and practicing from the bottom up, rather than seeing compromise and limitation from the top down.
When I joined the FFACES project as a small museum advisor, I didn’t know what to expect. Of course, I understood the basic contours and goals of the project—to adapt a traveling exhibit series that had previously visited mostly very large, well-resourced institutions so it could be permanently installed in smaller children’s museums and underserved areas—but it also seemed like I was entering an entirely different world.
Like many of us in small museums, I had never considered hosting a traveling exhibit. As the sole member of our exhibits team, I occasionally saw promotional materials or received email offers for them. However, the rental fees were often triple our annual budget. Additionally, the reality of our facilities made it clear that traveling exhibits were not designed to be accessible to us in the first place—with no loading dock, small doorways, and limited exhibit and storage space, most traveling exhibits were both financially and logistically impossible.
Moreover, I doubted whether the large exhibits I encountered would align with our audience and mission.
Conversations with colleagues from larger institutions revealed stark differences in our perspectives and terminologies. We lacked shared understandings of terms like “immersion” and “consumables,” highlighting the communication gap between our worlds. It became evident that adapting large exhibits for small museums required more than just scaling them down. This project offered an opportunity to completely reimagine the design and fabrication process, placing small museums at its core.
I believe that this reframing is part of a larger conversation that should be happening across the field; one that encourages us to think critically about resources, practices, and about what and who we value, both in terms of institutions and audience. Most importantly, this reframing recognizes small museums as not simply a limited version of a larger museum, but as fully formed, sophisticated, innovative institutions that can serve as models for any museum.
So what does it mean to think from a small museum perspective? It’s tempting to answer this question with a clear set of practical guidelines, since from the outside, it might seem that much of what defines a small museum is resource or facility limitations.
How do you accommodate weird, repurposed spaces?
Limited electrical outlets?
No tech support or regular maintenance?
In fact, designing to a set of “rules” for small museums is perhaps not even useful, because the diversity of small museums is so wildly broad—it’s difficult to apply standardized design principles to a 1,000 square-foot strip mall storefront and also a barely renovated Victorian house. Rather, it is far more useful to holistically reframe our thinking about exhibits and operations to be expansive and from the ground-up, using broadly inclusive principles and resource-conscious creativity.
One common small museum consideration that seems to consistently surprise larger museum colleagues is that most small children’s museums don’t have the staff resources to facilitate activities, or even restage them regularly. On a busy day, most exhibits on my museum’s floor might not have any staff attention for hours, or even until after closing. This represents one of the most illuminating examples of something that might seem like a practical limitation, but actually reveals a core strength of small museums, which is the embrace of a truly self-guided, discovery-based approach. Small museums by necessity need to provide experiences that work for a wide range of ages, that are intuitive with minimal instructions and signage, can work without being reset or maintained for long periods of time, and can maintain engagement with repeat visitors over multiple visits and many years. That’s not just difficult, that’s almost magical. And we’re able to do that magic because we are small, not in spite of it.
Designing for low/no technology, no facilitation, and low maintenance is not a constraint or a compromise, but an opportunity for museums of any size. Choosing materials that can safely remain on an exhibit floor without daily laundering benefits both those who do—and don’t—have an on-site washing machine. Consciously using exhibit pieces that have the lowest possible replacement rate and cost benefits the staff at any museum. Recognizing that “special exhibit fees” make our institutions exclusionary benefits all visitors. A small museum perspective is accessibility in practice.
Advocating for the importance of a small museum perspective, and not just for consideration of small museums per se, is important beyond a single phase of this project. And that perspective can ultimately give us more inclusive models for building experiences and building relationships to the communities we serve.
5 Key Takeaways:
Reframing Perspectives: Recognize the depth and usefulness of a small museum approach by reframing perspectives from the bottom up, rather than seeing compromise and limitation from the top down. This shift allows for more expansive possibilities in thinking and practicing within the field.
Adapting to Challenges:
Small museums often face unique challenges such as limited resources, space constraints, and minimal staff support. However, these challenges can be opportunities for creativity and innovation in designing exhibits and operations.
Embracing Self-Guided Exploration:
Small museums excel in providing self-guided, discovery-based experiences due to limited staff resources. This approach fosters engagement across a wide range of ages and encourages intuitive exploration with minimal instructions or facilitation.
Opportunities for Accessibility: Designing for low/no technology, minimal facilitation, and low maintenance isn’t a constraint but an opportunity for museums of any size. Prioritizing materials with low replacement rates and inclusive pricing structures promotes accessibility for all visitors.
Advocating for Inclusivity: Advocating for the importance of a small museum perspective extends beyond individual institutions. It promotes more inclusive models for building experiences and relationships with the communities served, benefiting the broader museum field.
About the Contributor:
Stephen Wisniewski has worked with and in small children’s museums for 20+ years primarily designing and building exhibits. He is currently an independent consultant specializing in small museum operations, exhibit design, and content. Stephen has a PhD in American Culture with expertise in Museum Studies and Cultural Studies, as well as an extensive background in visual art, DIY design and building projects, and independent art and education spaces—but mostly likes to make cool things for kids to play with.
This blog post is the first in a series of small museum perspectives that emerged from the ACM Freeman Foundation Asian Culture Exhibits Series (FFACES). Introduced as a traveling exhibit model, FFACES has been effective, with a total of twelve impactful exhibits created for two national tours. Each tour reached 3.4 million people—or 6.8 million visitors—total.The latest new round of the FFACES features modular exhibits about East Asian cultures for museums, which can be used in galleries and in outreach events. These new exhibits have a smaller footprint (500–1,000 square feet), and museums can rearrange them to fit in smaller or larger spaces. By remaining at the museum and in the community, the modular exhibit’s content becomes a part of children’s long-term memories, and can create a deeper experience than the temporary attraction of a traveling exhibit.
The Association of Children’s Museums recently worked with The New York Times on an article highlighting the emphasis and importance of children’s programs in museums in the United States! The article dives into the trends within non-children’s museums and discusses the work of various children’s museums across the country, highlighting quotes from Arthur Affleck and ACM member museums. You can read the full article in The New York Times here: https://www.nytimes.com/2024/04/27/arts/design/museums-childrens-programs.html