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|This article is part of the “Children’s Museums and Climate Change” issue of Hand to Hand.
Click here to read other articles in the issue.
By Charlie Trautmann, PhD, Cornell University
Many children’s museums are thinking about whether to introduce the difficult but increasingly important topic of climate science into their programs. They are looking for guidance not only on where to start, but does it make sense for their primary audience of very young visitors. Will preschoolers even remember anything about this complex and sometimes scary topic?
Whether the purpose of a visit to a children’s museum is education, relationship-building, entertainment, or some other goal, the visit often involves making memories. When museum professionals understand the basic elements of how human memory works, they can design for the types of memories they want children and families to have when developing experiences for their audiences.
Before we apply the science of memory to museums, it is helpful to understand the time element of memory. Psychologists use three timeframes when discussing memory: sensory, short term, and long term.
Sensory memory is ultra-short, ranging from a few milliseconds to seconds. Our five senses provide information continuously, and most of it cannot be processed fully or stored (Sperling 1963; Orey 2021a). The image of a giant robotic dinosaur, the sound of the spark from a Van de Graaff generator, or the voice of the staff member who asked us not to run are all sensory memories. Some sensory information does survive and moves to a different part of the brain, becoming retained in short-term memory.
Short-term memory, also called “active” or “working” memory, lasts for only 20-45 seconds (Miller 1956). We have a relatively small capacity to keep information in working memory, with a limit of five to nine items, and so after sensing something, we need to do something with the information, or it will be lost (Miller 1956).
Some short-term memories become preserved, or “consolidated,” into long-term memories (Dudai et al. 2015). Long-term memories can last a lifetime. However, since short- and long-term memories occur in different parts of the brain, a transfer of information is required. In many cases, consolidation takes place during sleep. Key Point #1: Getting adequate sleep promotes improved memory (Ruch et al. 2012).
To describe five common types of long-term memory, psychologists usually divide them into two groups: conscious and unconscious, as shown below in Figure 1 on preceding page (adapted from Saylor Academy 2012).
Conscious Memory: Conscious memory involves consciously recalling information, such as what that happened a minute ago, or last year, or what two plus two equals (Cherry 2020). Within this broad category, episodic memory is recalling specific personal events, such as the time, place, and description of something that happened to us. Can you remember your first kiss or the senior high-school prom? These are episodic memories. In contrast, a semantic memory is a piece of general knowledge that has no specific time or place associated with it, such as “dogs have four legs” or “grass is green.”
The two types of conscious memory interact: semantic knowledge often starts as a sensory experience and becomes an episodic memory for a period of time. The child who releases a blown-up balloon taped to a straw on a string experiences the phenomenon of jet propulsion, which might stick in her mind as an episodic memory for that day. Eventually the time and place will become lost to her, and the concept of Newton’s Third Law—that “every action has an equal and opposite reaction”—will just become part of her general (semantic) knowledge about the way the world works.
On the other hand, episodic memory relies on our framework of semantic knowledge: the more we know about a subject, the more likely we are to be interested in further learning about it, paying attention to new sensory information that comes to us, and remembering it. The young boy who can watch birds at a window feeder during breakfast is much more likely to engage with an exhibit about the migration of birds at the museum. Key Point #2: Episodic memory and semantic memory can support each other.
Another important fact is that most humans have few episodic memories before the age of four or five. This universal phenomenon, called “infantile amnesia,” means that although children hungrily learn from the time of birth, young children are unlikely to reward their caregivers or museum educators with descriptions of their learning experiences.
Unconscious memory: In contrast to conscious memories, unconscious memories, also called “implicit” or “automatic” memories, are those that we don’t think about on a conscious level (Squire and Dede 2015). These kinds of memories are also important, because they influence our actions and behavior. Three primary types of implicit memories are of particular interest to museums.
Procedural memory refers to motor and cognitive skills that allow us to walk, talk, ride a bike, or type without consciously thinking. Children’s museums provide many opportunities, particularly for children with the fewest opportunities, to develop their procedural memory. In designed spaces, early learners can develop and practice gross motor skills, fine motor skills, observational skills, and sensory perception, often in ways they can’t at home. Although some would consider such activities frivolous, children at play are often testing their theories about the way the world works and, in so doing, are developing the foundations of scientific thinking (Gopnik, Meltzoff, and Kuhl 1999). Key Point #3: It is important that we emphasize the concept of learning through play to our stakeholders, and particularly to funders, who sometimes balk at the idea of supporting “play” with their funding.
Priming refers to how recalling information from one domain can trigger memories in another domain. In other words, by strategically activating knowledge in one area, we can use that activated knowledge to elicit knowledge in another area. Staff and volunteers can use priming questions with museum visitors, activating their prior knowledge—perhaps in an unrelated field—as a way of engaging them with a topic (Tulving and Schacter 1990).
Classical conditioning, the third kind of unconscious memory was discovered by Pavlov, who found that one stimulus can become associated, through repetition, with an unrelated stimulus that has a specific response (Cherry 2019). In his famous experiment, Pavlov rang a bell when feeding dogs, and this feeding caused them to salivate. Eventually the dogs would salivate whenever he rang the bell, even if no food were present. Marketers employ classical conditioning when they associate a logo or audio jingle with a pleasurable experience; the McDonald’s jingle can conjure up images, thoughts, and even smells of burgers and fries on the radio. Museums seeking to evoke positive thoughts and increased visitation can use their sounds, logos, and other images in much the same way.
Now that we have an understanding of the common types of memory, let’s apply it to a current topic of interest to many children’s museums: climate change. How can we prepare our children for the future without: 1) boring them with semantic knowledge about the climate they will largely forget, 2) traumatizing them with episodic memories of climate change in a way that scares them and prevents them from connecting with the topic, or 3) conditioning them, through repetition, to simply ignore or shut down on the topic of climate change?
One approach is first for children’s museums to capitalize on their ability to inspire relationships among people, objects, places, and concepts. As poignantly expressed by Baba Dioum, “In the end we will conserve only what we love, we will love only what we understand, and we will understand only what we are taught” (Valenti and Tavana 2005).
Museums are well-positioned to inspire a child’s love for the natural environment by creating positive semantic memories about animals, places, water, and other elements of the environment that will last a lifetime. These positive memories about the environment can form a foundation to support later learning about the environment and its key systems, in a way that is age-appropriate and in line with a child’s cognitive learning abilities.
Second, through their programs and exhibits, children’s museums can encourage children to improve their critical thinking skills, which are important in countering much of the disinformation about climate change. Museums can help children become more comfortable in asking good questions, and simultaneously building children’s confidence to seek help from adults in answering their own questions. Museums can advance these goals by helping adults understand how children learn and form memories so that they can support childhood learning most effectively.
The science of climate change is complex. Many children’s museums struggle with the decision to include it at all for their primarily very young audiences. What engaging activities related to climate change could be presented in a playful way that a four-year-old would even remember? But as many other authors in this issue have stated, the early years are the optimal time for laying a learning foundation of critical thinking skills and building a sense of wonder and appreciation for the natural world, which in time, can blossom into a conservation mindset. By understanding how memory works, children’s museums can enhance learning and other positive impacts for the children and families they serve. Positive episodic memories and semantic memories can enhance each other, and museum educators can use this understanding to create the most effective programs and exhibits.
Charlie Trautmann is an adjunct associate professor in the Department of Psychology at Cornell University. He is director emeritus of the Sciencenter of Ithaca, New York, and a past board member of the Association of Children’s Museums and the Association of Science and Technology Centers. At Cornell, he teaches Environmental Psychology and directs the Environment and Community Relations (EnCoRe) Lab. He can be reached at firstname.lastname@example.org.
The following post appears in the latest issue of Hand to Hand, ACM’s quarterly journal.
By Charlie Trautmann, PhD, and Janna Doherty
STEM exhibits. STEM programs. STEM events. We hear a lot about children’s museums adding STEM (Science, Technology, Engineering, Math) to their educational offerings. Some museums also add an “A” for Art (STEAM). But what does STEM really mean in the context of a children’s museum, or in an early childhood area of a science center? What constitutes a “valid” STEM experience? And how can a museum set up appropriate learning goals for STEM experiences for early learners?
One useful framework for thinking about these questions starts with three broad aspects of STEM:
STEM in children’s museums encompasses a broad range of activities and when developing such activities, it increases the learning impact to include as many of these three elements as possible. Children’s museums often include STEM in much of what they do—sometimes without even knowing it. But museums can have the greatest impact when they help learners and/or their caregivers recognize how an activity specifically supports STEM learning.
Widely available STEM content offers many opportunities for introducing concepts through exhibits, programs, and activities. The content matter for Science, the “S” in STEM, spans from astronomy to zoology. Technology includes materials and objects that range from tiny devices to software to huge facilities, which can encompass building structures, water play, and working with model trains and traffic signals. Engineering includes concepts such as strength, flexibility, and balance, plus the design of things that people use. Math includes geometry, numbers, and patterns, among many other concepts. All of these STEM content areas can find a home among the exhibits, programs, and events of a children’s museum, and endless print and online resources provide ideas for creative staff who wish to include STEM in their offerings.
However, research on learning has shown that developing activities with the goal of simply teaching content, including STEM, can actually be counterproductive in the preschool years. There is little research showing that rote acquisition of STEM facts at an early age leads children to consider STEM careers or even to develop useful STEM skills later in life. Instead, we advocate using STEM content as a platform, or base, for meaningful learning about STEM skills and STEM habits of mind.
Skills, the second key element of STEM, utilize critical thinking and problem solving to make connections across multiple domains of children’s development. STEM skills have their basis in science process skills, such as observing, classifying, asking questions, predicting, experimenting, and modeling. Everyday tasks in a child’s life, such as solving a puzzle, learning to get dressed, or testing out the properties of primary colors, can reinforce STEM skills. Each discipline involves further skills such as identifying categories in science, ushiing tools in technology, repurposing materials in engineering, or measuring in math, which build on proficiency and mastery across STEM practices. These competencies can be learned and practiced from an early age, and activities based on children’s natural curiosity form an ideal way to build STEM skills.
In science, for example, process skills include asking a question (e.g. “Are all of my fingerprints the same?”), creating a hypothesis, designing an experiment to test it, analyzing the results, and communicating the findings effectively to others. Young scientists are often curious about concrete things, like their own body or the food they eat, from their worldview. Taking this curiosity a step further and asking children to share their reasoning for a hypothesis or observation promotes more advanced science thinking.
Technology is generally seen as the process of making things, or using tools, materials, and skills to improve something or create novel solutions or products. Building with blocks is a time-tested introduction to technology skill building. Through exhibits, programs, and events, children’s museums have many other opportunities for young visitors to learn about the process of building by using simple tools and materials.
Engineering, the third element of STEM, is a process for designing solutions to problems that involves meeting a goal while working within constraints. The photo on the cover of this issue shows students engaged with the problem: “How can we design a model windmill that will lift a cupful of pennies on a string (the goal), using the materials and equipment provided (the constraints)?” Iteration, controlling variables, and persisting through failure are key elements in early engineering experiences. It is important to break down the engineering design cycle into smaller parts (build and test) or to simplify materials (paper strips, straws, and paperclips), so young children can focus on using familiar materials in new ways. This removes extraneous information and allows the engineering thought processes to come through.
Mathematics, the fourth element of STEM, is vast and influences the other three at almost every step. Math skills include the ability to count, measure, estimate, and solve problems, as well as perform other activities such as sorting a series of 3D objects by color, shape, or size, identifying patterns, or making inferences based on statistical reasoning. While these seem like complex activities, children do them every day. Children’s museums can help visitors improve their motivation and skills by providing engaging, challenging activities based on math.
While each area of STEM has a set of process skills, in reality, these skill sets overlap and reinforce each other. For example, being able to count and measure (math) is key for collecting data needed to test a hypothesis (science) or assessing whether a constructed model (technology) adequately solves a problem (engineering).
Perhaps the most important part of STEM for museum visitors is the set of habits of mind that lead children to engage with STEM in the first place, or make use of STEM later in a career or daily life. STEM habits of mind are ways of thinking that become so integrated into a student’s learning that they become mental habits. Key habits of mind associated with STEM include traits such as curiosity, creativity, collaboration, communication, confidence, critical thinking, and leadership, along with other traits such as open-mindedness, skepticism, and persistence.
Most of these traits could apply equally well to non-STEM fields, such as drama, sports, or music. So how does a children’s museum offer a program in creativity and convince parents and other stakeholders that they are supporting STEM learning?
STEM surrounds us, but the key element that distinguishes STEM in a children’s museum is intentionality. When museum staff and volunteers make connections to the STEM in a mirror, a pile of stones, a child’s scooter, or a texture wall, they transform these items into STEM exhibits. For example, a museum educator reading the “Three Little Pigs” to a child parent group can easily turn the story experience into a STEM learning experience by asking children about the strength of various materials used to build the three houses (which of course has a big effect on whether the house will “blow down”). They can ask children about wind, the ways that they have experienced it or whether they have ever seen a tree blown over after a storm. By taking a STEM habits-of-mind approach, the educator could also discuss how experiments, teamwork, and communication could have affected the outcome of the story.
Another important way that museums can foster STEM learning is to encourage caregivers to take activities, games, concepts, and STEM habits of mind home from a museum visit. When adults engage their children in simple STEM activities (“What do you think made that burrow in our lawn?”) or daily activities (“Let’s bake some cookies together, and you can measure out two cups of flour.”), they are building STEM literacy through content, skills, and habits of mind. Celebrating moments like these during their museum visit or modeling how child-directed inquiry and play can lead to STEM learning can empower caregivers to build STEM literacy with their young learners.
Take a look at your exhibits with STEM glasses on. Observe how children and caregivers use the exhibits and materials. In what ways can you highlight STEM learning that is already happening? How can you make small (or big!) changes to enhance STEM learning? Dramatic play areas are rich with opportunities for STEM learning, as children are already engaging in narratives that help them make sense of the world and develop self-regulation, collaboration, and perspective taking—important skills for the STEM field and beyond. Play areas such as grocery stores encourage math skills (order of operations, balancing equations, dividing resources). Veterinary clinic or farm exhibits can open conversations about animal behavior and traits, and medical clinic exhibits can prompt questions about the human body.
Light, magnetism, and air are examples of physical science content often found in children’s museums that can be explored through cause and effect. Understanding causal relationships leads to experimentation, creative use of materials, finding solutions, or making models.
Art studios and makerspaces provide interesting mediums for using STEM concepts and skills. Approaching art and STEM simultaneously, rather than as separate entities, creates additional entry points for learning. Capillary action is a great example of science content that can be authentically explored through art using primary colored markers, coffee filters, and water: a true STEAM activity.
Importantly, it is not necessary to be a scientist or engineer to develop good STEM programming at a children’s museum! It is far more important to be comfortable with the processes of STEM and confident in helping children and adults explore together. Exhibits and programming can be very simple: open-ended activities that promote trial-and-error experimentation work well in almost any setting. The best exhibits often have no right answer. Designing activities where children and adults can freely try alternatives and discuss the outcomes generates authentic co-learning moments.
There are still many barriers to STEM learning for young children, whether it’s a lack of science identity among adult caregivers, persisting social biases (across gender, socioeconomic status, or race), or an increase in screen time leading to a decrease in outdoor play. Many community members have limited access to high quality STEM programming, which is why it is critical to embrace the work children’s museums already do to advance STEM and be thoughtful in how to make these experiences inclusive and accessible to all. Children’s museums already play an important role as conveners in their STEM communities. They can also serve as resources for adults and children within networks of early learning organizations (preschools, libraries, Boys & Girls clubs, etc.). In doing, our field can pave the path for embracing STEM as a process and as a way of learning about the world.
Charlie Trautmann, formerly a children’s science center director and ACM board member, is a visiting scholar at Cornell University’s Department of Human Development. Janna Doherty is program manager of early childhood programs at the Museum of Science, Boston.
To read other articles in the “STEM” issue of Hand to Hand, subscribe today. ACM members also receive both digital and printed complimentary copies of Hand to Hand. ACM members can access their copies through the Digital Resource Library. Contact Membership@ChildrensMuseums.org to gain access if needed.